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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
commit1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch)
tree3f76e96fc5a3f5b738dabce28642ff2415748ccb /Game/Code/Screens/UScreenStatDetail.pas
parente9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff)
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Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenStatDetail.pas')
-rw-r--r--Game/Code/Screens/UScreenStatDetail.pas270
1 files changed, 0 insertions, 270 deletions
diff --git a/Game/Code/Screens/UScreenStatDetail.pas b/Game/Code/Screens/UScreenStatDetail.pas
deleted file mode 100644
index 891b108d..00000000
--- a/Game/Code/Screens/UScreenStatDetail.pas
+++ /dev/null
@@ -1,270 +0,0 @@
-unit UScreenStatDetail;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- SysUtils,
- UDisplay,
- UMusic,
- UIni,
- UDataBase,
- UThemes;
-
-type
- TScreenStatDetail = class(TMenu)
- public
- Typ: TStatType;
- Page: Cardinal;
- Count: Byte;
- Reversed: Boolean;
-
- TotEntrys: Cardinal;
- TotPages: Cardinal;
-
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure SetAnimationProgress(Progress: real); override;
-
- procedure SetTitle;
- Procedure SetPage(NewPage: Cardinal);
- end;
-
-implementation
-
-uses
- UGraphic,
- ULanguage,
- Math,
- Classes,
- ULog;
-
-function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenStatMain);
- end;
- SDLK_RETURN:
- begin
- if Interaction = 0 then begin
- //Next Page
- SetPage(Page+1);
- end;
-
- if Interaction = 1 then begin
- //Previous Page
- if (Page > 0) then
- SetPage(Page-1);
- end;
-
- if Interaction = 2 then begin
- //Reverse Order
- Reversed := not Reversed;
- SetPage(Page);
- end;
-
- if Interaction = 3 then begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenStatMain);
- end;
- end;
- SDLK_LEFT:
- begin
- InteractPrev;
- end;
- SDLK_RIGHT:
- begin
- InteractNext;
- end;
- SDLK_UP:
- begin
- InteractPrev;
- end;
- SDLK_DOWN:
- begin
- InteractNext;
- end;
- end;
- end;
-end;
-
-constructor TScreenStatDetail.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- for I := 0 to High(Theme.StatDetail.TextList) do
- AddText(Theme.StatDetail.TextList[I]);
-
- Count := Length(Theme.StatDetail.TextList);
-
- AddText(Theme.StatDetail.TextDescription);
- AddText(Theme.StatDetail.TextPage);
-
- LoadFromTheme(Theme.StatDetail);
-
- AddButton(Theme.StatDetail.ButtonNext);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Language.Translate('STAT_NEXT'));
-
- AddButton(Theme.StatDetail.ButtonPrev);
- if (Length(Button[1].Text)=0) then
- AddButtonText(14, 20, Language.Translate('STAT_PREV'));
-
- AddButton(Theme.StatDetail.ButtonReverse);
- if (Length(Button[2].Text)=0) then
- AddButtonText(14, 20, Language.Translate('STAT_REVERSE'));
-
- AddButton(Theme.StatDetail.ButtonExit);
- if (Length(Button[3].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
- Interaction := 0;
- Typ := TStatType(0);
-end;
-
-procedure TScreenStatDetail.onShow;
-begin
- inherited;
-
- //Set Tot Entrys and PAges
- TotEntrys := DataBase.GetTotalEntrys(Typ);
- TotPages := Ceil(TotEntrys / Count);
-
- //Show correct Title
- SetTitle;
-
- //Show First Page
- Reversed := False;
- SetPage(0);
-end;
-
-procedure TScreenStatDetail.SetTitle;
-begin
- if Reversed then
- Text[Count].Text := Theme.StatDetail.DescriptionR[Ord(Typ)]
- else
- Text[Count].Text := Theme.StatDetail.Description[Ord(Typ)];
-end;
-
-procedure TScreenStatDetail.SetPage(NewPage: Cardinal);
-var
- StatList: TList;
- I: Integer;
- FormatStr: String;
- PerPage: Byte;
-begin
- // fetch statistics
- StatList := Database.GetStats(Typ, Count, NewPage, Reversed);
- if ((StatList <> nil) and (StatList.Count > 0)) then
- begin
- Page := NewPage;
-
- // reset texts
- for I := 0 to Count-1 do
- Text[I].Text := '';
-
- FormatStr := Theme.StatDetail.FormatStr[Ord(Typ)];
-
- //refresh Texts
- for I := 0 to StatList.Count-1 do
- begin
- try
- case Typ of
- stBestScores: begin //Best Scores
- with TStatResultBestScores(StatList[I]) do
- begin
- //Set Texts
- if (Score > 0) then
- begin
- Text[I].Text := Format(FormatStr,
- [Singer, Score, Theme.ILevel[Difficulty], SongArtist, SongTitle]);
- end;
- end;
- end;
-
- stBestSingers: begin //Best Singers
- with TStatResultBestSingers(StatList[I]) do
- begin
- //Set Texts
- if (AverageScore > 0) then
- Text[I].Text := Format(FormatStr, [Player, AverageScore]);
- end;
- end;
-
- stMostSungSong: begin //Popular Songs
- with TStatResultMostSungSong(StatList[I]) do
- begin
- //Set Texts
- if (Artist <> '') then
- Text[I].Text := Format(FormatStr, [Artist, Title, TimesSung]);
- end;
- end;
-
- stMostPopBand: begin //Popular Bands
- with TStatResultMostPopBand(StatList[I]) do
- begin
- //Set Texts
- if (ArtistName <> '') then
- Text[I].Text := Format(FormatStr, [ArtistName, TimesSungtot]);
- end;
- end;
- end;
- except
- on E: EConvertError do
- Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message);
- end;
- end;
-
- if (Page + 1 = TotPages) and (TotEntrys mod Count <> 0) then
- PerPage := (TotEntrys mod Count)
- else
- PerPage := Count;
-
- try
- Text[Count+1].Text := Format(Theme.StatDetail.PageStr,
- [Page + 1, TotPages, PerPage, TotEntrys]);
- except
- on E: EConvertError do
- Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message);
- end;
-
- //Show correct Title
- SetTitle;
- end;
-
- Database.FreeStats(StatList);
-end;
-
-
-procedure TScreenStatDetail.SetAnimationProgress(Progress: real);
-var I: Integer;
-begin
- for I := 0 to High(Button) do
- Button[I].Texture.ScaleW := Progress;
-end;
-
-end.