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authormota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-25 19:36:07 +0000
committermota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-25 19:36:07 +0000
commit85dd8313961a9a7c519a3f4466c46f3027a67411 (patch)
tree3c36f2c6361f53462351877f5770892753c66938 /Game/Code/Screens/UScreenSing.pas
parentb595cf066cea127e3f890e880e67535d51ccbcf8 (diff)
downloadusdx-85dd8313961a9a7c519a3f4466c46f3027a67411.tar.gz
usdx-85dd8313961a9a7c519a3f4466c46f3027a67411.tar.xz
usdx-85dd8313961a9a7c519a3f4466c46f3027a67411.zip
Fixed positions for popups
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@139 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r--Game/Code/Screens/UScreenSing.pas64
1 files changed, 32 insertions, 32 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 01195db2..cca398a1 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -592,107 +592,107 @@ begin
Case PlayersPlay of
1: begin
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := Skin_P2_NotesB - 105;
end;
2: begin
//P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
//P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
end;
3: begin
//P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := 120 + 28;
//P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_StartY := 245 + 28;
//P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_StartY := 370 + 28;
end;
4: begin
//P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
//P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
//P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
//P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
end;
6: begin
//P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := 120 + 28;
//P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_StartY := 245 + 28;
//P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_StartY := 370 + 28;
//P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[3].LineBonus_TargetY := 120 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[3].LineBonus_StartY := 120 + 28;
//P5
- Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[4].LineBonus_TargetY := 245 - 65 + 28;
- Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[4].LineBonus_StartY := 245 + 28;
//P6
- Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[5].LineBonus_TargetY := 370 - 65 + 28;
- Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[5].LineBonus_StartY := 370 + 28;
end;
end;