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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-21 15:13:23 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-21 15:13:23 +0000
commitb08c9047b5cdd5628f45877c90149e3bedd57b89 (patch)
tree9a08f9ed604290801814b8c21327aab6f317263e /Game/Code/Screens/UScreenSing.pas
parent35572be5588c92bff06d21791122175d05819374 (diff)
downloadusdx-b08c9047b5cdd5628f45877c90149e3bedd57b89.tar.gz
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ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)
See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSing.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 23e9cb1e..9c64c01b 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -105,7 +105,7 @@ type
procedure onShow; override;
procedure onShowFinish; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure Finish; virtual;
@@ -129,7 +129,7 @@ uses UGraphic,
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
-function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenSing.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then