From b08c9047b5cdd5628f45877c90149e3bedd57b89 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 21 Mar 2008 15:13:23 +0000 Subject: ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...) See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSing.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Screens/UScreenSing.pas') diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 23e9cb1e..9c64c01b 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -105,7 +105,7 @@ type procedure onShow; override; procedure onShowFinish; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure Finish; virtual; @@ -129,7 +129,7 @@ uses UGraphic, // Method for input parsing. If False is returned, GetNextWindow // should be checked to know the next window to load; -function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenSing.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then -- cgit v1.2.3