diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 23:22:01 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 23:22:01 +0000 |
commit | 99955c78f63d1cb0d8bec666bc33953590a74c8a (patch) | |
tree | 6fab123cf62264bb4997496c06d6d5230bad7248 /Game/Code/Screens/UScreenPartyOptions.pas | |
parent | 4df428bedccc51a542f46f3737a5848265d6dc27 (diff) | |
download | usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.tar.gz usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.tar.xz usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.zip |
fixed failed builds
build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenPartyOptions.pas')
-rw-r--r-- | Game/Code/Screens/UScreenPartyOptions.pas | 522 |
1 files changed, 263 insertions, 259 deletions
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index 7be4d1c0..1c5e8461 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -1,259 +1,263 @@ -unit UScreenPartyOptions;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
-
-type
- TScreenPartyOptions = class(TMenu)
- public
- SelectLevel: Cardinal;
- SelectPlayList: Cardinal;
- SelectPlayList2: Cardinal;
- SelectRounds: Cardinal;
- SelectTeams: Cardinal;
- SelectPlayers1: Cardinal;
- SelectPlayers2: Cardinal;
- SelectPlayers3: Cardinal;
-
- PlayList: Integer;
- PlayList2: Integer;
- Rounds: Integer;
- NumTeams: Integer;
- NumPlayer1, NumPlayer2, NumPlayer3: Integer;
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure SetAnimationProgress(Progress: real); override;
- procedure SetPlaylist2;
- end;
-
-var
- IPlaylist: array[0..2] of String;
- IPlaylist2: array of String;
-const
- ITeams: array[0..1] of String =('2', '3');
- IPlayers: array[0..3] of String =('1', '2', '3', '4');
- IRounds: array[0..5] of String = ('2', '3', '4', '5', '6', '7');
-
-implementation
-
-uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager, UPlaylist, USongs;
-
-function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
- var
- I, J: Integer;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlayBack;
- FadeTo(@ScreenMain);
- end;
-
- SDLK_RETURN:
- begin
- //Don'T start when Playlist is Selected and there are no Playlists
- If (Playlist = 2) and (Length(PlaylistMan.Playlists) = 0) then
- Exit;
-
- //Save Difficulty
- Ini.Difficulty := SelectsS[SelectLevel].SelectedOption;
- Ini.SaveLevel;
-
-
- //Save Num Teams:
- PartySession.Teams.NumTeams := NumTeams + 2;
- PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1;
- PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1;
- PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;
-
- //Save Playlist
- PlaylistMan.Mode := Playlist;
- PlaylistMan.CurPlayList := High(Cardinal);
- //If Category Selected Search Category ID
- if Playlist = 1 then
- begin
- J := -1;
- For I := 0 to high(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- Inc(J);
-
- if J = Playlist2 then
- begin
- PlaylistMan.CurPlayList := I;
- Break;
- end;
- end;
-
- //No Categorys or Invalid Entry
- If PlaylistMan.CurPlayList = High(Cardinal) then
- Exit;
- end
- else
- PlaylistMan.CurPlayList := Playlist2;
-
- //Start Party
- PartySession.StartNewParty(Rounds + 2);
-
- AudioPlayback.PlayStart;
- //Go to Player Screen
- FadeTo(@ScreenPartyPlayer);
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
- SDLK_RIGHT:
- begin
- AudioPlayback.PlayOption;
- InteractInc;
-
- //Change Playlist2 if Playlist is Changed
- If (Interaction = 1) then
- begin
- SetPlaylist2;
- end //Change Team3 Players visibility
- Else If (Interaction = 4) then
- begin
- SelectsS[7].Visible := (NumTeams = 1);
- end;
- end;
- SDLK_LEFT:
- begin
- AudioPlayback.PlayOption;
- InteractDec;
-
- //Change Playlist2 if Playlist is Changed
- If (Interaction = 1) then
- begin
- SetPlaylist2;
- end //Change Team3 Players visibility
- Else If (Interaction = 4) then
- begin
- SelectsS[7].Visible := (NumTeams = 1);
- end;
- end;
- end;
- end;
-end;
-
-constructor TScreenPartyOptions.Create;
-var
- I: integer;
-begin
- inherited Create;
- //Fill IPlaylist
- IPlaylist[0] := Language.Translate('PARTY_PLAYLIST_ALL');
- IPlaylist[1] := Language.Translate('PARTY_PLAYLIST_CATEGORY');
- IPlaylist[2] := Language.Translate('PARTY_PLAYLIST_PLAYLIST');
-
- //Fill IPlaylist2
- SetLength(IPlaylist2, 1);
- IPlaylist2[0] := '---';
-
- //Clear all Selects
- NumTeams := 0;
- NumPlayer1 := 0;
- NumPlayer2 := 0;
- NumPlayer3 := 0;
- Rounds := 5;
- PlayList := 0;
- PlayList2 := 0;
-
- //Load Screen From Theme
- LoadFromTheme(Theme.PartyOptions);
-
- SelectLevel := AddSelectSlide (Theme.PartyOptions.SelectLevel, Ini.Difficulty, Theme.ILevel);
- SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, IPlaylist);
- SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, IPlaylist2);
- SelectRounds := AddSelectSlide (Theme.PartyOptions.SelectRounds, Rounds, IRounds);
- SelectTeams := AddSelectSlide (Theme.PartyOptions.SelectTeams, NumTeams, ITeams);
- SelectPlayers1 := AddSelectSlide (Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers);
- SelectPlayers2 := AddSelectSlide (Theme.PartyOptions.SelectPlayers2, NumPlayer2, IPlayers);
- SelectPlayers3 := AddSelectSlide (Theme.PartyOptions.SelectPlayers3, NumPlayer3, IPlayers);
-
- Interaction := 0;
-
- //Hide Team3 Players
- SelectsS[7].Visible := False;
-end;
-
-procedure TScreenPartyOptions.SetPlaylist2;
-var I: Integer;
-begin
- Case Playlist of
- 0:
- begin
- SetLength(IPlaylist2, 1);
- IPlaylist2[0] := '---';
- end;
- 1:
- begin
- SetLength(IPlaylist2, 0);
- For I := 0 to high(CatSongs.Song) do
- begin
- If (CatSongs.Song[I].Main) then
- begin
- SetLength(IPlaylist2, Length(IPlaylist2) + 1);
- IPlaylist2[high(IPlaylist2)] := CatSongs.Song[I].Artist;
- end;
- end;
-
- If (Length(IPlaylist2) = 0) then
- begin
- SetLength(IPlaylist2, 1);
- IPlaylist2[0] := 'No Categories found';
- end;
- end;
- 2:
- begin
- if (Length(PlaylistMan.Playlists) > 0) then
- begin
- SetLength(IPlaylist2, Length(PlaylistMan.Playlists));
- PlaylistMan.GetNames(IPlaylist2);
- end
- else
- begin
- SetLength(IPlaylist2, 1);
- IPlaylist2[0] := 'No Playlists found';
- end;
- end;
- end;
-
- Playlist2 := 0;
- UpdateSelectSlideOptions(Theme.PartyOptions.SelectPlayList2, 2, IPlaylist2, Playlist2);
-end;
-
-procedure TScreenPartyOptions.onShow;
-begin
- Randomize;
-
-// LCD.WriteText(1, ' Choose mode: ');
-// UpdateLCD;
-end;
-
-procedure TScreenPartyOptions.SetAnimationProgress(Progress: real);
-begin
- {for I := 0 to 6 do
- SelectS[I].Texture.ScaleW := Progress;}
-end;
-
-end.
+unit UScreenPartyOptions; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + +type + TScreenPartyOptions = class(TMenu) + public + SelectLevel: Cardinal; + SelectPlayList: Cardinal; + SelectPlayList2: Cardinal; + SelectRounds: Cardinal; + SelectTeams: Cardinal; + SelectPlayers1: Cardinal; + SelectPlayers2: Cardinal; + SelectPlayers3: Cardinal; + + PlayList: Integer; + PlayList2: Integer; + Rounds: Integer; + NumTeams: Integer; + NumPlayer1, NumPlayer2, NumPlayer3: Integer; + + constructor Create; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure SetAnimationProgress(Progress: real); override; + procedure SetPlaylist2; + end; + +var + IPlaylist: array[0..2] of String; + IPlaylist2: array of String; +const + ITeams: array[0..1] of String =('2', '3'); + IPlayers: array[0..3] of String =('1', '2', '3', '4'); + IRounds: array[0..5] of String = ('2', '3', '4', '5', '6', '7'); + +implementation + +uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager, UPlaylist, USongs; + +function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; + var + I, J: Integer; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlayBack; + FadeTo(@ScreenMain); + end; + + SDLK_RETURN: + begin + //Don'T start when Playlist is Selected and there are no Playlists + If (Playlist = 2) and (Length(PlaylistMan.Playlists) = 0) then + Exit; + + //Save Difficulty + Ini.Difficulty := SelectsS[SelectLevel].SelectedOption; + Ini.SaveLevel; + + + //Save Num Teams: + PartySession.Teams.NumTeams := NumTeams + 2; + PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1; + PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1; + PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1; + + //Save Playlist + PlaylistMan.Mode := Playlist; + PlaylistMan.CurPlayList := High(Cardinal); + //If Category Selected Search Category ID + if Playlist = 1 then + begin + J := -1; + For I := 0 to high(CatSongs.Song) do + begin + if CatSongs.Song[I].Main then + Inc(J); + + if J = Playlist2 then + begin + PlaylistMan.CurPlayList := I; + Break; + end; + end; + + //No Categorys or Invalid Entry + If PlaylistMan.CurPlayList = High(Cardinal) then + Exit; + end + else + PlaylistMan.CurPlayList := Playlist2; + + //Start Party + PartySession.StartNewParty(Rounds + 2); + + AudioPlayback.PlayStart; + //Go to Player Screen + FadeTo(@ScreenPartyPlayer); + end; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: InteractNext; + SDLK_UP: InteractPrev; + SDLK_RIGHT: + begin + AudioPlayback.PlayOption; + InteractInc; + + //Change Playlist2 if Playlist is Changed + If (Interaction = 1) then + begin + SetPlaylist2; + end //Change Team3 Players visibility + Else If (Interaction = 4) then + begin + SelectsS[7].Visible := (NumTeams = 1); + end; + end; + SDLK_LEFT: + begin + AudioPlayback.PlayOption; + InteractDec; + + //Change Playlist2 if Playlist is Changed + If (Interaction = 1) then + begin + SetPlaylist2; + end //Change Team3 Players visibility + Else If (Interaction = 4) then + begin + SelectsS[7].Visible := (NumTeams = 1); + end; + end; + end; + end; +end; + +constructor TScreenPartyOptions.Create; +var + I: integer; +begin + inherited Create; + //Fill IPlaylist + IPlaylist[0] := Language.Translate('PARTY_PLAYLIST_ALL'); + IPlaylist[1] := Language.Translate('PARTY_PLAYLIST_CATEGORY'); + IPlaylist[2] := Language.Translate('PARTY_PLAYLIST_PLAYLIST'); + + //Fill IPlaylist2 + SetLength(IPlaylist2, 1); + IPlaylist2[0] := '---'; + + //Clear all Selects + NumTeams := 0; + NumPlayer1 := 0; + NumPlayer2 := 0; + NumPlayer3 := 0; + Rounds := 5; + PlayList := 0; + PlayList2 := 0; + + //Load Screen From Theme + LoadFromTheme(Theme.PartyOptions); + + SelectLevel := AddSelectSlide (Theme.PartyOptions.SelectLevel, Ini.Difficulty, Theme.ILevel); + SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, IPlaylist); + SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, IPlaylist2); + SelectRounds := AddSelectSlide (Theme.PartyOptions.SelectRounds, Rounds, IRounds); + SelectTeams := AddSelectSlide (Theme.PartyOptions.SelectTeams, NumTeams, ITeams); + SelectPlayers1 := AddSelectSlide (Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers); + SelectPlayers2 := AddSelectSlide (Theme.PartyOptions.SelectPlayers2, NumPlayer2, IPlayers); + SelectPlayers3 := AddSelectSlide (Theme.PartyOptions.SelectPlayers3, NumPlayer3, IPlayers); + + Interaction := 0; + + //Hide Team3 Players + SelectsS[7].Visible := False; +end; + +procedure TScreenPartyOptions.SetPlaylist2; +var I: Integer; +begin + Case Playlist of + 0: + begin + SetLength(IPlaylist2, 1); + IPlaylist2[0] := '---'; + end; + 1: + begin + SetLength(IPlaylist2, 0); + For I := 0 to high(CatSongs.Song) do + begin + If (CatSongs.Song[I].Main) then + begin + SetLength(IPlaylist2, Length(IPlaylist2) + 1); + IPlaylist2[high(IPlaylist2)] := CatSongs.Song[I].Artist; + end; + end; + + If (Length(IPlaylist2) = 0) then + begin + SetLength(IPlaylist2, 1); + IPlaylist2[0] := 'No Categories found'; + end; + end; + 2: + begin + if (Length(PlaylistMan.Playlists) > 0) then + begin + SetLength(IPlaylist2, Length(PlaylistMan.Playlists)); + PlaylistMan.GetNames(IPlaylist2); + end + else + begin + SetLength(IPlaylist2, 1); + IPlaylist2[0] := 'No Playlists found'; + end; + end; + end; + + Playlist2 := 0; + UpdateSelectSlideOptions(Theme.PartyOptions.SelectPlayList2, 2, IPlaylist2, Playlist2); +end; + +procedure TScreenPartyOptions.onShow; +begin + Randomize; + +// LCD.WriteText(1, ' Choose mode: '); +// UpdateLCD; +end; + +procedure TScreenPartyOptions.SetAnimationProgress(Progress: real); +begin + {for I := 0 to 6 do + SelectS[I].Texture.ScaleW := Progress;} +end; + +end. |