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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-11 12:02:20 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-11 12:02:20 +0000 |
commit | 44554c7908f7e2405a249331f00a35703f5939c2 (patch) | |
tree | bd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Screens/UScreenPartyOptions.pas | |
parent | 0d997f8433e982584a0ab67a6d630d12f4314759 (diff) | |
download | usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip |
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need
for the "Music" Global variable. This was done because global singleton objects are
a recognized better "design pattern" achieving the same thing as global variables, but
in a nicer way.
I will be working to
a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces
b) build a FFMpeg class that implements IAudioPlayback
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenPartyOptions.pas | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index ab6bd733..714e0d99 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -63,7 +63,7 @@ begin SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Music.PlayBack;
+ AudioPlayback.PlayBack;
FadeTo(@ScreenMain);
end;
@@ -113,7 +113,7 @@ begin //Start Party
PartySession.StartNewParty(Rounds + 2);
- Music.PlayStart;
+ AudioPlayback.PlayStart;
//Go to Player Screen
FadeTo(@ScreenPartyPlayer);
end;
@@ -125,7 +125,7 @@ begin SDLK_UP: InteractPrev;
SDLK_RIGHT:
begin
- Music.PlayOption;
+ AudioPlayback.PlayOption;
InteractInc;
//Change Playlist2 if Playlist is Changed
@@ -140,7 +140,7 @@ begin end;
SDLK_LEFT:
begin
- Music.PlayOption;
+ AudioPlayback.PlayOption;
InteractDec;
//Change Playlist2 if Playlist is Changed
|