From 44554c7908f7e2405a249331f00a35703f5939c2 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 11 Oct 2007 12:02:20 +0000 Subject: Added IAudioPlayback Interface and implementation for BASS. Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenPartyOptions.pas | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Game/Code/Screens/UScreenPartyOptions.pas') diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index ab6bd733..714e0d99 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -63,7 +63,7 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Music.PlayBack; + AudioPlayback.PlayBack; FadeTo(@ScreenMain); end; @@ -113,7 +113,7 @@ begin //Start Party PartySession.StartNewParty(Rounds + 2); - Music.PlayStart; + AudioPlayback.PlayStart; //Go to Player Screen FadeTo(@ScreenPartyPlayer); end; @@ -125,7 +125,7 @@ begin SDLK_UP: InteractPrev; SDLK_RIGHT: begin - Music.PlayOption; + AudioPlayback.PlayOption; InteractInc; //Change Playlist2 if Playlist is Changed @@ -140,7 +140,7 @@ begin end; SDLK_LEFT: begin - Music.PlayOption; + AudioPlayback.PlayOption; InteractDec; //Change Playlist2 if Playlist is Changed -- cgit v1.2.3