aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenOptionsSound.pas
diff options
context:
space:
mode:
authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-09 19:05:37 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-09 19:05:37 +0000
commit78ea8d5b1d7608255de7a776d98032fa14d47b76 (patch)
treea000111e7d2acdfab12fa6f5c88897121edf4894 /Game/Code/Screens/UScreenOptionsSound.pas
parent5493dcdf6ace3edb2c45b727aa5e580714de8709 (diff)
downloadusdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.tar.gz
usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.tar.xz
usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.zip
new MixBuffers() function as replacement for SDL_MixAudio. Now portaudio works without crackling. MixBuffers is not optimized yet (no MMX, etc.) but I think it is fast enough for now. If SDL is used for audio output SDL_MixAudio() is used instead because it is more optimized.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@948 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenOptionsSound.pas')
0 files changed, 0 insertions, 0 deletions