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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenOptions.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
downloadusdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz
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Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenOptions.pas')
-rw-r--r--Game/Code/Screens/UScreenOptions.pas91
1 files changed, 9 insertions, 82 deletions
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas
index 0fffedac..f0229d8c 100644
--- a/Game/Code/Screens/UScreenOptions.pas
+++ b/Game/Code/Screens/UScreenOptions.pas
@@ -9,7 +9,7 @@ type
TScreenOptions = class(TMenu)
public
TextDescription: integer;
- constructor Create(Back: String); override;
+ constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure InteractNext; override;
@@ -80,88 +80,23 @@ begin
FadeTo(@ScreenMain);
end;
end;
- SDLK_LEFT:
- begin
- {case SelInteraction of
- 0: InteractCustom(+2);
- 1: InteractCustom(-1);
- 2: InteractCustom(-1);
- 3: InteractCustom(+2);
- 4: InteractCustom(-1);
- 5: InteractCustom(-1);
- end;}
- InteractPrev;
- end;
- SDLK_RIGHT:
- begin
- {case SelInteraction of
- 0: InteractCustom(+1);
- 1: InteractCustom(+1);
- 2: InteractCustom(-2);
- 3: InteractCustom(+1);
- 4: InteractCustom(+1);
- 5: InteractCustom(-2);
- end;}
- InteractNext;
- end;
- SDLK_UP:
- begin
- InteractPrev;
- {case SelInteraction of
- 0: InteractCustom(+3);
- 1: InteractCustom(+3);
- 2: InteractCustom(+3);
- 3: InteractCustom(-3);
- 4: InteractCustom(-3);
- 5: InteractCustom(-3);
- end; }
- end;
- SDLK_DOWN:
- begin
- {case SelInteraction of
- 0: InteractCustom(+3);
- 1: InteractCustom(+3);
- 2: InteractCustom(+3);
- 3: InteractCustom(-3);
- 4: InteractCustom(-3);
- 5: InteractCustom(-3);
- end; }
- InteractNext;
- end;
+ SDLK_DOWN: InteractInc;
+ SDLK_UP: InteractDec;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
end;
end;
end;
-constructor TScreenOptions.Create(Back: String);
+constructor TScreenOptions.Create;
var
I: integer;
begin
- inherited Create(Back);
+ inherited Create;
- // Game
-{ AddButton(225, 100 + 0*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range');
- AddButtonText(11, 10, 'Game');}
-
- // Graphics
-{ AddButton(225, 100 + 1*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range');
- AddButtonText(11, 10, 'Graphics');
-
- // Sound
- AddButton(225, 100 + 2*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range');
- AddButtonText(11, 10, 'Sound');
-
- // Lyrics
- AddButton(225, 100 + 3*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range');
- AddButtonText(11, 10, 'Lyrics');
-
- // Themes
- AddButton(225, 100 + 4*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range');
- AddButtonText(11, 10, 'Themes');
-
- // Exit
- AddButton(225, 100 + 6*60, 350, 50, Skin.Exit);}
+ TextDescription := AddText(Theme.Options.TextDescription);
- AddBackground(Theme.Options.Background.Tex);
+ LoadFromTheme(Theme.Options);
AddButton(Theme.Options.ButtonGame);
if (Length(Button[0].Text)=0) then
@@ -195,14 +130,6 @@ begin
if (Length(Button[7].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
- for I := 0 to High(Theme.Options.Static) do
- AddStatic(Theme.Options.Static[I]);
-
- for I := 0 to High(Theme.Options.Text) do
- AddText(Theme.Options.Text[I]);
-
- TextDescription := AddText(Theme.Options.TextDescription);
-
Interaction := 0;
end;