From bda4fa8e57ca63a1d591433f120b4226d6a5d327 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 29 Apr 2007 17:50:29 +0000 Subject: Added 2 new Buttons to ScreenMain: Multi and Stats Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenOptions.pas | 91 ++++-------------------------------- 1 file changed, 9 insertions(+), 82 deletions(-) (limited to 'Game/Code/Screens/UScreenOptions.pas') diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas index 0fffedac..f0229d8c 100644 --- a/Game/Code/Screens/UScreenOptions.pas +++ b/Game/Code/Screens/UScreenOptions.pas @@ -9,7 +9,7 @@ type TScreenOptions = class(TMenu) public TextDescription: integer; - constructor Create(Back: String); override; + constructor Create; override; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure InteractNext; override; @@ -80,88 +80,23 @@ begin FadeTo(@ScreenMain); end; end; - SDLK_LEFT: - begin - {case SelInteraction of - 0: InteractCustom(+2); - 1: InteractCustom(-1); - 2: InteractCustom(-1); - 3: InteractCustom(+2); - 4: InteractCustom(-1); - 5: InteractCustom(-1); - end;} - InteractPrev; - end; - SDLK_RIGHT: - begin - {case SelInteraction of - 0: InteractCustom(+1); - 1: InteractCustom(+1); - 2: InteractCustom(-2); - 3: InteractCustom(+1); - 4: InteractCustom(+1); - 5: InteractCustom(-2); - end;} - InteractNext; - end; - SDLK_UP: - begin - InteractPrev; - {case SelInteraction of - 0: InteractCustom(+3); - 1: InteractCustom(+3); - 2: InteractCustom(+3); - 3: InteractCustom(-3); - 4: InteractCustom(-3); - 5: InteractCustom(-3); - end; } - end; - SDLK_DOWN: - begin - {case SelInteraction of - 0: InteractCustom(+3); - 1: InteractCustom(+3); - 2: InteractCustom(+3); - 3: InteractCustom(-3); - 4: InteractCustom(-3); - 5: InteractCustom(-3); - end; } - InteractNext; - end; + SDLK_DOWN: InteractInc; + SDLK_UP: InteractDec; + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; end; end; end; -constructor TScreenOptions.Create(Back: String); +constructor TScreenOptions.Create; var I: integer; begin - inherited Create(Back); + inherited Create; - // Game -{ AddButton(225, 100 + 0*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range'); - AddButtonText(11, 10, 'Game');} - - // Graphics -{ AddButton(225, 100 + 1*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range'); - AddButtonText(11, 10, 'Graphics'); - - // Sound - AddButton(225, 100 + 2*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range'); - AddButtonText(11, 10, 'Sound'); - - // Lyrics - AddButton(225, 100 + 3*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range'); - AddButtonText(11, 10, 'Lyrics'); - - // Themes - AddButton(225, 100 + 4*60, 350, 50, Skin.Button, 'JPG', 'Transparent Range'); - AddButtonText(11, 10, 'Themes'); - - // Exit - AddButton(225, 100 + 6*60, 350, 50, Skin.Exit);} + TextDescription := AddText(Theme.Options.TextDescription); - AddBackground(Theme.Options.Background.Tex); + LoadFromTheme(Theme.Options); AddButton(Theme.Options.ButtonGame); if (Length(Button[0].Text)=0) then @@ -195,14 +130,6 @@ begin if (Length(Button[7].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); - for I := 0 to High(Theme.Options.Static) do - AddStatic(Theme.Options.Static[I]); - - for I := 0 to High(Theme.Options.Text) do - AddText(Theme.Options.Text[I]); - - TextDescription := AddText(Theme.Options.TextDescription); - Interaction := 0; end; -- cgit v1.2.3