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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-13 12:04:57 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-13 12:04:57 +0000
commit78c0c01f78b649bdc8e74c7c14d07590070a8765 (patch)
tree995021781a27c70f5f2f4853c099c50106a85167 /Game/Code/Screens/UScreenMain.pas
parent699dde3fa949b1920fd1e721e3f244b8b33b3eb1 (diff)
downloadusdx-78c0c01f78b649bdc8e74c7c14d07590070a8765.tar.gz
usdx-78c0c01f78b649bdc8e74c7c14d07590070a8765.tar.xz
usdx-78c0c01f78b649bdc8e74c7c14d07590070a8765.zip
small modification to the
FadeTo function... it can now take a TAudioPlaybackStream as an optional 2nd paramater. so you can do a screen fade & play the swoosh sound, in 1 function call. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@848 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenMain.pas')
-rw-r--r--Game/Code/Screens/UScreenMain.pas35
1 files changed, 13 insertions, 22 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 5824d9fe..cc2ccc80 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -94,29 +94,25 @@ begin
//Credits_Y := 600;
//Credits_Alpha := 0;
//Credits_Visible := True;
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenCredits);
+ FadeTo(@ScreenCredits , SoundLib.Start );
end;
end;
SDLK_M:
begin
if (Ini.Players >= 1) AND (Length(DLLMan.Plugins)>=1) then
begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenPartyOptions);
+ FadeTo(@ScreenPartyOptions, SoundLib.Start);
end;
end;
SDLK_S:
begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenStatMain);
+ FadeTo(@ScreenStatMain, SoundLib.Start);
end;
SDLK_E:
begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenEdit);
+ FadeTo(@ScreenEdit, SoundLib.Start);
end;
SDLK_RETURN:
@@ -126,12 +122,11 @@ begin
begin
if (Songs.SongList.Count >= 1) then
begin
- AudioPlayback.PlaySound(SoundLib.Start);
if (Ini.Players >= 0) and (Ini.Players <= 3) then PlayersPlay := Ini.Players + 1;
if (Ini.Players = 4) then PlayersPlay := 6;
ScreenName.Goto_SingScreen := False;
- FadeTo(@ScreenName);
+ FadeTo(@ScreenName, SoundLib.Start);
end
else //show error message
ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
@@ -144,8 +139,7 @@ begin
begin
if (Length(DLLMan.Plugins)>=1) then
begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenPartyOptions);
+ FadeTo(@ScreenPartyOptions, SoundLib.Start);
end
else //show error message, No Plugins Loaded
ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS'));
@@ -157,22 +151,19 @@ begin
//Stats
if Interaction = 2 then
begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenStatMain);
+ FadeTo(@ScreenStatMain, SoundLib.Start);
end;
//Editor
if Interaction = 3 then
begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenEdit);
+ FadeTo(@ScreenEdit, SoundLib.Start);
end;
//Options
if Interaction = 4 then
begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptions);
+ FadeTo(@ScreenOptions, SoundLib.Start);
end;
//Exit
@@ -214,7 +205,7 @@ begin
//----------------
- TextDescription := AddText(Theme.Main.TextDescription);
+ TextDescription := AddText(Theme.Main.TextDescription);
TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong);
LoadFromTheme(Theme.Main);
@@ -238,7 +229,7 @@ end;
procedure TScreenMain.InteractNext;
begin
inherited InteractNext;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
+ Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
UpdateLCD;
Light.LightOne(1, 200);
@@ -247,7 +238,7 @@ end;
procedure TScreenMain.InteractPrev;
begin
inherited InteractPrev;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
+ Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
UpdateLCD;
Light.LightOne(0, 200);
@@ -256,7 +247,7 @@ end;
procedure TScreenMain.InteractDec;
begin
inherited InteractDec;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
+ Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
UpdateLCD;
Light.LightOne(0, 200);