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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenEdit.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
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Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenEdit.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas
index aa3301a7..00df0418 100644
--- a/Game/Code/Screens/UScreenEdit.pas
+++ b/Game/Code/Screens/UScreenEdit.pas
@@ -11,7 +11,7 @@ type
FadeOut: boolean;
Path: string;
FileName: string;}
- constructor Create(Back: String); override;
+ constructor Create; override;
procedure onShow; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
{ function Draw: boolean; override;
@@ -63,9 +63,9 @@ begin
end;
end;
-constructor TScreenEdit.Create(Back: String);
+constructor TScreenEdit.Create;
begin
- inherited Create(Back);
+ inherited Create;
AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
// Button[High(Button)].Text[0].Size := 11;