From bda4fa8e57ca63a1d591433f120b4226d6a5d327 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 29 Apr 2007 17:50:29 +0000 Subject: Added 2 new Buttons to ScreenMain: Multi and Stats Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenEdit.pas | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Game/Code/Screens/UScreenEdit.pas') diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas index aa3301a7..00df0418 100644 --- a/Game/Code/Screens/UScreenEdit.pas +++ b/Game/Code/Screens/UScreenEdit.pas @@ -11,7 +11,7 @@ type FadeOut: boolean; Path: string; FileName: string;} - constructor Create(Back: String); override; + constructor Create; override; procedure onShow; override; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; { function Draw: boolean; override; @@ -63,9 +63,9 @@ begin end; end; -constructor TScreenEdit.Create(Back: String); +constructor TScreenEdit.Create; begin - inherited Create(Back); + inherited Create; AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF')); AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt'); // Button[High(Button)].Text[0].Size := 11; -- cgit v1.2.3