diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 23:22:01 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 23:22:01 +0000 |
commit | 99955c78f63d1cb0d8bec666bc33953590a74c8a (patch) | |
tree | 6fab123cf62264bb4997496c06d6d5230bad7248 /Game/Code/Menu | |
parent | 4df428bedccc51a542f46f3737a5848265d6dc27 (diff) | |
download | usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.tar.gz usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.tar.xz usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.zip |
fixed failed builds
build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Menu')
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 4 | ||||
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 4 | ||||
-rw-r--r-- | Game/Code/Menu/UMenuSelectSlide.pas | 706 | ||||
-rw-r--r-- | Game/Code/Menu/UMenuText.pas | 4 |
4 files changed, 367 insertions, 351 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index b3529d0a..c8a0aaf2 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -2,6 +2,10 @@ unit UDisplay; interface +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + {$I switches.inc} uses {$IFDEF win32} diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 08ba1e4d..84cbe8a3 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -2,6 +2,10 @@ unit UMenu; interface +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + {$I switches.inc} uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide, diff --git a/Game/Code/Menu/UMenuSelectSlide.pas b/Game/Code/Menu/UMenuSelectSlide.pas index e4c5f959..d52474e6 100644 --- a/Game/Code/Menu/UMenuSelectSlide.pas +++ b/Game/Code/Menu/UMenuSelectSlide.pas @@ -1,351 +1,355 @@ -unit UMenuSelectSlide;
-
-interface
-
-{$I switches.inc}
-
-uses TextGL,
- UTexture,
- OpenGL12,
- UMenuText;
-
-type
- PSelectSlide = ^TSelectSlide;
- TSelectSlide = class
- private
- SelectBool: boolean;
- public
- // objects
- Text: TText; // Main text describing option
- TextOpt: array of TText; // 3 texts in the position of possible options
- TextOptT: array of string; // array of names for possible options
-
- Texture: TTexture; // Select Texture
- TextureSBG: TTexture; // Background Selections Texture
-// TextureS: array of TTexture; // Selections Texture (not used)
-
-// TextureArrowL: TTexture; // Texture for left arrow (not used yet)
-// TextureArrowR: TTexture; // Texture for right arrow (not used yet)
-
- SelectOptInt: integer;
- PData: ^integer;
-
- //For automatically Setting LineCount
- Lines: Byte;
-
- //Visibility
- Visible: Boolean;
-
- // for selection and deselection
- // main static
- ColR: real;
- ColG: real;
- ColB: real;
- Int: real;
- DColR: real;
- DColG: real;
- DColB: real;
- DInt: real;
-
- // main text
- TColR: real;
- TColG: real;
- TColB: real;
- TInt: real;
- TDColR: real;
- TDColG: real;
- TDColB: real;
- TDInt: real;
-
- // selection background static
- SBGColR: real;
- SBGColG: real;
- SBGColB: real;
- SBGInt: real;
- SBGDColR: real;
- SBGDColG: real;
- SBGDColB: real;
- SBGDInt: real;
-
- // selection text
- STColR: real;
- STColG: real;
- STColB: real;
- STInt: real;
- STDColR: real;
- STDColG: real;
- STDColB: real;
- STDInt: real;
-
- // position and size
- property X: real read Texture.x write Texture.x;
- property Y: real read Texture.y write Texture.y;
- property W: real read Texture.w write Texture.w;
- property H: real read Texture.h write Texture.h;
-// property X2: real read Texture2.x write Texture2.x;
-// property Y2: real read Texture2.y write Texture2.y;
-// property W2: real read Texture2.w write Texture2.w;
-// property H2: real read Texture2.h write Texture2.h;
-
- property SBGW: real read TextureSBG.w write TextureSBG.w;
-
- // procedures
- procedure SetSelect(Value: boolean);
- property Selected: Boolean read SelectBool write SetSelect;
- procedure SetSelectOpt(Value: integer);
- property SelectedOption: integer read SelectOptInt write SetSelectOpt;
- procedure Draw;
- constructor Create;
-
- //Automatically Generate Lines (Texts)
- procedure genLines;
- end;
-
-implementation
-uses UDrawTexture, math, ULog, SysUtils;
-
-// ------------ Select
-constructor TSelectSlide.Create;
-begin
- inherited Create;
- Text := TText.Create;
- SetLength(TextOpt, 1);
- TextOpt[0] := TText.Create;
-
- //Set Standard Width for Selections Background
- SBGW := 450;
-
- Visible := True;
- {SetLength(TextOpt, 3);
- TextOpt[0] := TText.Create;
- TextOpt[1] := TText.Create;
- TextOpt[2] := TText.Create;}
-end;
-
-procedure TSelectSlide.SetSelect(Value: boolean);
-{var
- SO: integer;
- I: integer;}
-begin
- SelectBool := Value;
- if Value then begin
- Texture.ColR := ColR;
- Texture.ColG := ColG;
- Texture.ColB := ColB;
- Texture.Int := Int;
-
- Text.ColR := TColR;
- Text.ColG := TColG;
- Text.ColB := TColB;
- Text.Int := TInt;
-
- TextureSBG.ColR := SBGColR;
- TextureSBG.ColG := SBGColG;
- TextureSBG.ColB := SBGColB;
- TextureSBG.Int := SBGInt;
-
-{ for I := 0 to High(TextOpt) do begin
- TextOpt[I].ColR := STColR;
- TextOpt[I].ColG := STColG;
- TextOpt[I].ColB := STColB;
- TextOpt[I].Int := STInt;
- end;}
-
- end else begin
- Texture.ColR := DColR;
- Texture.ColG := DColG;
- Texture.ColB := DColB;
- Texture.Int := DInt;
-
- Text.ColR := TDColR;
- Text.ColG := TDColG;
- Text.ColB := TDColB;
- Text.Int := TDInt;
-
- TextureSBG.ColR := SBGDColR;
- TextureSBG.ColG := SBGDColG;
- TextureSBG.ColB := SBGDColB;
- TextureSBG.Int := SBGDInt;
-
-{ for I := 0 to High(TextOpt) do begin
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
- end;}
- end;
-end;
-
-procedure TSelectSlide.SetSelectOpt(Value: integer);
-var
- SO: integer;
- Sel: integer;
- HalfL: integer;
- HalfR: integer;
-
-procedure DoSelection(Sel: Cardinal);
- var I: Integer;
- begin
- for I := low(TextOpt) to high(TextOpt) do
- begin
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
- end;
- if (integer(Sel) <= high(TextOpt)) then
- begin
- TextOpt[Sel].ColR := STColR;
- TextOpt[Sel].ColG := STColG;
- TextOpt[Sel].ColB := STColB;
- TextOpt[Sel].Int := STInt;
- end;
- end;
-begin
- SelectOptInt := Value;
- PData^ := Value;
-// SetSelect(true); // reset all colors
-
- if (Length(TextOpt)>0) AND (Length(TextOptT)>0) then
- begin
-
- if (Value <= 0) then
- begin //First Option Selected
- Value := 0;
-
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[SO];
- end;
-
- DoSelection(0);
- end
- else if (Value >= high(TextOptT)) then
- begin //Last Option Selected
- Value := high(TextOptT);
-
- for SO := high(TextOpt) downto low (TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
- end;
- DoSelection(Lines-1);
- end
- else
- begin
- HalfL := Ceil((Lines-1)/2);
- HalfR := Lines-1-HalfL;
-
- if (Value <= HalfL) then
- begin //Selected Option is near to the left side
- {HalfL := Value;
- HalfR := Lines-1-HalfL;}
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[SO];
- end;
-
- DoSelection(Value);
- end
- else if (Value > High(TextOptT)-HalfR) then
- begin //Selected is too near to the right border
- HalfR := high(TextOptT) - Value;
- HalfL := Lines-1-HalfR;
- //Change Texts
- for SO := high(TextOpt) downto low (TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
- end;
-
- DoSelection (HalfL);
- end
- else
- begin
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[Value - HalfL + SO];
- end;
-
- DoSelection(HalfL);
- end;
-
- end;
-
- end;
-
-end;
-
-procedure TSelectSlide.Draw;
-var
- SO: integer;
-begin
- if Visible then
- begin
- DrawTexture(Texture);
- DrawTexture(TextureSBG);
-
- Text.Draw;
-
- for SO := low(TextOpt) to high(TextOpt) do
- TextOpt[SO].Draw;
- end;
-end;
-
-procedure TSelectSlide.GenLines;
-var
-maxlength: Real;
-I: Integer;
-begin
- SetFontStyle(0{Text.Style});
- SetFontSize(Text.Size);
- maxlength := 0;
-
- for I := low(TextOptT) to high (TextOptT) do
- begin
- if (glTextWidth(PChar(TextOptT[I])) > maxlength) then
- maxlength := glTextWidth(PChar(TextOptT[I]));
- end;
-
- Lines := floor((TextureSBG.W-40) / (maxlength+7));
- if (Lines > Length(TextOptT)) then
- Lines := Length(TextOptT);
-
- if (Lines <= 0) then
- Lines := 1;
-
- //Free old Space used by Texts
- For I := low(TextOpt) to high(TextOpt) do
- TextOpt[I].Free;
-
- setLength (TextOpt, Lines);
-
- for I := low(TextOpt) to high(TextOpt) do
- begin
- TextOpt[I] := TText.Create;
- TextOpt[I].Size := Text.Size;
- //TextOpt[I].Align := 1;
- TextOpt[I].Align := 0;
- TextOpt[I].Visible := True;
-
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
-
- //Generate Positions
- //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
- if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I
- else
- TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
-
- TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20};
-
- //Better Look with 2 Options
- if (Lines=2) AND (Length(TextOptT)= 2) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(PChar(TextOptT[1]))) * I;
- end;
-end;
-
-end.
+unit UMenuSelectSlide; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses TextGL, + UTexture, + OpenGL12, + UMenuText; + +type + PSelectSlide = ^TSelectSlide; + TSelectSlide = class + private + SelectBool: boolean; + public + // objects + Text: TText; // Main text describing option + TextOpt: array of TText; // 3 texts in the position of possible options + TextOptT: array of string; // array of names for possible options + + Texture: TTexture; // Select Texture + TextureSBG: TTexture; // Background Selections Texture +// TextureS: array of TTexture; // Selections Texture (not used) + +// TextureArrowL: TTexture; // Texture for left arrow (not used yet) +// TextureArrowR: TTexture; // Texture for right arrow (not used yet) + + SelectOptInt: integer; + PData: ^integer; + + //For automatically Setting LineCount + Lines: Byte; + + //Visibility + Visible: Boolean; + + // for selection and deselection + // main static + ColR: real; + ColG: real; + ColB: real; + Int: real; + DColR: real; + DColG: real; + DColB: real; + DInt: real; + + // main text + TColR: real; + TColG: real; + TColB: real; + TInt: real; + TDColR: real; + TDColG: real; + TDColB: real; + TDInt: real; + + // selection background static + SBGColR: real; + SBGColG: real; + SBGColB: real; + SBGInt: real; + SBGDColR: real; + SBGDColG: real; + SBGDColB: real; + SBGDInt: real; + + // selection text + STColR: real; + STColG: real; + STColB: real; + STInt: real; + STDColR: real; + STDColG: real; + STDColB: real; + STDInt: real; + + // position and size + property X: real read Texture.x write Texture.x; + property Y: real read Texture.y write Texture.y; + property W: real read Texture.w write Texture.w; + property H: real read Texture.h write Texture.h; +// property X2: real read Texture2.x write Texture2.x; +// property Y2: real read Texture2.y write Texture2.y; +// property W2: real read Texture2.w write Texture2.w; +// property H2: real read Texture2.h write Texture2.h; + + property SBGW: real read TextureSBG.w write TextureSBG.w; + + // procedures + procedure SetSelect(Value: boolean); + property Selected: Boolean read SelectBool write SetSelect; + procedure SetSelectOpt(Value: integer); + property SelectedOption: integer read SelectOptInt write SetSelectOpt; + procedure Draw; + constructor Create; + + //Automatically Generate Lines (Texts) + procedure genLines; + end; + +implementation +uses UDrawTexture, math, ULog, SysUtils; + +// ------------ Select +constructor TSelectSlide.Create; +begin + inherited Create; + Text := TText.Create; + SetLength(TextOpt, 1); + TextOpt[0] := TText.Create; + + //Set Standard Width for Selections Background + SBGW := 450; + + Visible := True; + {SetLength(TextOpt, 3); + TextOpt[0] := TText.Create; + TextOpt[1] := TText.Create; + TextOpt[2] := TText.Create;} +end; + +procedure TSelectSlide.SetSelect(Value: boolean); +{var + SO: integer; + I: integer;} +begin + SelectBool := Value; + if Value then begin + Texture.ColR := ColR; + Texture.ColG := ColG; + Texture.ColB := ColB; + Texture.Int := Int; + + Text.ColR := TColR; + Text.ColG := TColG; + Text.ColB := TColB; + Text.Int := TInt; + + TextureSBG.ColR := SBGColR; + TextureSBG.ColG := SBGColG; + TextureSBG.ColB := SBGColB; + TextureSBG.Int := SBGInt; + +{ for I := 0 to High(TextOpt) do begin + TextOpt[I].ColR := STColR; + TextOpt[I].ColG := STColG; + TextOpt[I].ColB := STColB; + TextOpt[I].Int := STInt; + end;} + + end else begin + Texture.ColR := DColR; + Texture.ColG := DColG; + Texture.ColB := DColB; + Texture.Int := DInt; + + Text.ColR := TDColR; + Text.ColG := TDColG; + Text.ColB := TDColB; + Text.Int := TDInt; + + TextureSBG.ColR := SBGDColR; + TextureSBG.ColG := SBGDColG; + TextureSBG.ColB := SBGDColB; + TextureSBG.Int := SBGDInt; + +{ for I := 0 to High(TextOpt) do begin + TextOpt[I].ColR := STDColR; + TextOpt[I].ColG := STDColG; + TextOpt[I].ColB := STDColB; + TextOpt[I].Int := STDInt; + end;} + end; +end; + +procedure TSelectSlide.SetSelectOpt(Value: integer); +var + SO: integer; + Sel: integer; + HalfL: integer; + HalfR: integer; + +procedure DoSelection(Sel: Cardinal); + var I: Integer; + begin + for I := low(TextOpt) to high(TextOpt) do + begin + TextOpt[I].ColR := STDColR; + TextOpt[I].ColG := STDColG; + TextOpt[I].ColB := STDColB; + TextOpt[I].Int := STDInt; + end; + if (integer(Sel) <= high(TextOpt)) then + begin + TextOpt[Sel].ColR := STColR; + TextOpt[Sel].ColG := STColG; + TextOpt[Sel].ColB := STColB; + TextOpt[Sel].Int := STInt; + end; + end; +begin + SelectOptInt := Value; + PData^ := Value; +// SetSelect(true); // reset all colors + + if (Length(TextOpt)>0) AND (Length(TextOptT)>0) then + begin + + if (Value <= 0) then + begin //First Option Selected + Value := 0; + + for SO := low (TextOpt) to high(TextOpt) do + begin + TextOpt[SO].Text := TextOptT[SO]; + end; + + DoSelection(0); + end + else if (Value >= high(TextOptT)) then + begin //Last Option Selected + Value := high(TextOptT); + + for SO := high(TextOpt) downto low (TextOpt) do + begin + TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)]; + end; + DoSelection(Lines-1); + end + else + begin + HalfL := Ceil((Lines-1)/2); + HalfR := Lines-1-HalfL; + + if (Value <= HalfL) then + begin //Selected Option is near to the left side + {HalfL := Value; + HalfR := Lines-1-HalfL;} + //Change Texts + for SO := low (TextOpt) to high(TextOpt) do + begin + TextOpt[SO].Text := TextOptT[SO]; + end; + + DoSelection(Value); + end + else if (Value > High(TextOptT)-HalfR) then + begin //Selected is too near to the right border + HalfR := high(TextOptT) - Value; + HalfL := Lines-1-HalfR; + //Change Texts + for SO := high(TextOpt) downto low (TextOpt) do + begin + TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)]; + end; + + DoSelection (HalfL); + end + else + begin + //Change Texts + for SO := low (TextOpt) to high(TextOpt) do + begin + TextOpt[SO].Text := TextOptT[Value - HalfL + SO]; + end; + + DoSelection(HalfL); + end; + + end; + + end; + +end; + +procedure TSelectSlide.Draw; +var + SO: integer; +begin + if Visible then + begin + DrawTexture(Texture); + DrawTexture(TextureSBG); + + Text.Draw; + + for SO := low(TextOpt) to high(TextOpt) do + TextOpt[SO].Draw; + end; +end; + +procedure TSelectSlide.GenLines; +var +maxlength: Real; +I: Integer; +begin + SetFontStyle(0{Text.Style}); + SetFontSize(Text.Size); + maxlength := 0; + + for I := low(TextOptT) to high (TextOptT) do + begin + if (glTextWidth(PChar(TextOptT[I])) > maxlength) then + maxlength := glTextWidth(PChar(TextOptT[I])); + end; + + Lines := floor((TextureSBG.W-40) / (maxlength+7)); + if (Lines > Length(TextOptT)) then + Lines := Length(TextOptT); + + if (Lines <= 0) then + Lines := 1; + + //Free old Space used by Texts + For I := low(TextOpt) to high(TextOpt) do + TextOpt[I].Free; + + setLength (TextOpt, Lines); + + for I := low(TextOpt) to high(TextOpt) do + begin + TextOpt[I] := TText.Create; + TextOpt[I].Size := Text.Size; + //TextOpt[I].Align := 1; + TextOpt[I].Align := 0; + TextOpt[I].Visible := True; + + TextOpt[I].ColR := STDColR; + TextOpt[I].ColG := STDColG; + TextOpt[I].ColB := STDColB; + TextOpt[I].Int := STDInt; + + //Generate Positions + //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5); + if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then + TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I + else + TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength; + + TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20}; + + //Better Look with 2 Options + if (Lines=2) AND (Length(TextOptT)= 2) then + TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(PChar(TextOptT[1]))) * I; + end; +end; + +end. diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index 350c28de..f180a41b 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -2,6 +2,10 @@ unit UMenuText; interface +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + {$I switches.inc} uses TextGL, |