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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-10 15:04:18 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-10 15:04:18 +0000 |
commit | 596265628f267cd0d91f6e834a0f78c591cd8a3e (patch) | |
tree | 67fc18e2b457b270b73a4739cb37998dea249f99 /Game/Code/Menu | |
parent | de19222a6fc53d455a91a8e5c8c99c080408392b (diff) | |
download | usdx-596265628f267cd0d91f6e834a0f78c591cd8a3e.tar.gz usdx-596265628f267cd0d91f6e834a0f78c591cd8a3e.tar.xz usdx-596265628f267cd0d91f6e834a0f78c591cd8a3e.zip |
workaround for erroneously detection of 48000Hz-only devices as 44100Hz devices in portaudio
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1017 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Menu')
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 51 |
1 files changed, 30 insertions, 21 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 653a6051..5be44859 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -746,16 +746,20 @@ begin BackImg.TexY2 := 1; if (BackImg.TexNum <> -1) then begin - // does anyone know what these loops were for? -{ // draw texture with overlapping - for PetY := 1 to BackH do - for PetX := 1 to BackW do begin - BackImg.X := (PetX-1)/BackW * 800; //640 - BackImg.Y := (PetY-1)/BackH * 600; //480 - DrawTexture(BackImg); - end; // for PetX} - {BackImg.X:=BackW; - BackImg.Y:=BackW; } + // does anyone know what these loops were for? + { + // draw texture with overlapping + for PetY := 1 to BackH do + for PetX := 1 to BackW do begin + BackImg.X := (PetX-1)/BackW * 800; //640 + BackImg.Y := (PetY-1)/BackH * 600; //480 + DrawTexture(BackImg); + end; // for PetX + } + { + BackImg.X:=BackW; + BackImg.Y:=BackW; + } BackImg.X := 0; BackImg.Y := 0; BackImg.Z := 0; // todo: eddie: to the opengl experts: please check this! On the mac z is not initialized??? @@ -765,7 +769,7 @@ begin end; // if -// if assigned( VideoPlayback ) then + //if assigned( VideoPlayback ) then begin VideoPlayback.GetFrame( now() ); VideoPlayback.DrawGL(2); @@ -802,9 +806,9 @@ begin for J := 0 to Length(SelectsS) - 1 do SelectsS[J].Draw; - // Third, we draw all our widgets -// for J := 0 to Length(WidgetsSrc) - 1 do -// SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]); + // Third, we draw all our widgets + // for J := 0 to Length(WidgetsSrc) - 1 do + // SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]); Result := True; end; @@ -815,15 +819,17 @@ begin Result := True; end; -{function TMenu.GetNextScreen(): PMenu; +{ +function TMenu.GetNextScreen(): PMenu; begin Result := NextScreen; -end;} +end; +} -{function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16; +{ +function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16; var WidgetNum : Int16; - begin If (Assigned(WidgetSrc)) Then begin @@ -843,9 +849,11 @@ begin end else Result := -1; -end;} +end; +} -{procedure TMenu.ClearWidgets(MinNumber : Int16); +{ +procedure TMenu.ClearWidgets(MinNumber : Int16); var J : Int16; begin @@ -857,7 +865,8 @@ begin SetLength(WidgetsSrc, MinNumber); SetLength(WidgetsRect, MinNumber); -end;} +end; +} function TMenu.IsSelectable(Int: Cardinal): Boolean; begin |