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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-19 14:02:17 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-19 14:02:17 +0000
commitf4537c94794d456d4b7157efeeca2509363bdbb8 (patch)
treea2ded8b57f31bf7f02a34b9cb5f32eb825446875 /Game/Code/Menu/UMenu.pas
parent46aba686fbcfdee835eaa47143c632b4de53fb68 (diff)
downloadusdx-f4537c94794d456d4b7157efeeca2509363bdbb8.tar.gz
usdx-f4537c94794d456d4b7157efeeca2509363bdbb8.tar.xz
usdx-f4537c94794d456d4b7157efeeca2509363bdbb8.zip
mmmmmmmmmmmmm
Looping background images in the menu's ... http://trac2.assembla.com/usdx/ticket/5#comment:2 ( starting to get there ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@865 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Menu/UMenu.pas')
-rw-r--r--Game/Code/Menu/UMenu.pas47
1 files changed, 40 insertions, 7 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 339402a2..6a5cb0ff 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -28,6 +28,8 @@ type
BackImg: TTexture;
BackW: integer;
BackH: integer;
+
+ fFileName : string;
public
Text: array of TText;
Static: array of TStatic;
@@ -181,6 +183,9 @@ begin
//Set ButtonPos to Autoset Length
ButtonPos := -1;
+
+
+ VideoPlayback.Init;
end;
{
constructor TMenu.Create(Back: String);
@@ -290,17 +295,23 @@ begin
end;
procedure TMenu.AddBackground(Name: string);
-var
- lFileName : string;
+//var
+// lFileName : string;
begin
if Name <> '' then
begin
- lFileName := Skin.GetTextureFileName(Name);
- lFileName := AdaptFilePaths( lFileName );
+ fFileName := Skin.GetTextureFileName(Name);
+ fFileName := AdaptFilePaths( fFileName );
- if fileexists( lFileName ) then
+ if fileexists( fFileName ) then
begin
- BackImg := Texture.GetTexture( lFileName , 'Plain');
+ BackImg := Texture.GetTexture( fFileName , 'Plain');
+
+ if ( BackImg.TexNum = 0 ) then
+ begin
+ if VideoPlayback.Open( fFileName ) then
+ VideoPlayback.Play;
+ end;
BackImg.W := 800;
BackImg.H := 600;
@@ -733,6 +744,7 @@ var
PetX: integer;
PetY: integer;
begin
+
BackImg.ColR := 1;
BackImg.ColG := 1;
BackImg.ColB := 1;
@@ -740,7 +752,8 @@ begin
BackImg.TexY1 := 0;
BackImg.TexX2 := 1;
BackImg.TexY2 := 1;
- if (BackImg.TexNum <> -1) then begin
+ if (BackImg.TexNum <> -1) then
+ begin
// does anyone know what these loops were for?
{ // draw texture with overlapping
for PetY := 1 to BackH do
@@ -758,6 +771,14 @@ begin
BackImg.H := 600;
DrawTexture(BackImg);
end; // if
+
+
+// if assigned( VideoPlayback ) then
+ begin
+ VideoPlayback.GetFrame( now() );
+ VideoPlayback.DrawGL(2);
+ end;
+
end;
function TMenu.DrawFG: boolean;
@@ -1513,6 +1534,18 @@ procedure TMenu.onShow;
begin
// nothing
// beep;
+
+ if fileexists( fFileName ) then
+ begin
+ // BackImg := Texture.GetTexture( fFileName , 'Plain');
+
+ if ( BackImg.TexNum = 0 ) then
+ begin
+ if VideoPlayback.Open( fFileName ) then
+ VideoPlayback.Play;
+ end;
+ end;
+
end;
procedure TMenu.onShowFinish;