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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-19 13:10:51 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-19 13:10:51 +0000
commitce53ddee9cbf4bd064fd84615cf3fef239142407 (patch)
tree52640f8feb85a6b47191c91ad0bf047e60538759 /Game/Code/Menu/UDisplay.pas
parent7435facee44cb0569b91e84da62187de507657d3 (diff)
downloadusdx-ce53ddee9cbf4bd064fd84615cf3fef239142407.tar.gz
usdx-ce53ddee9cbf4bd064fd84615cf3fef239142407.tar.xz
usdx-ce53ddee9cbf4bd064fd84615cf3fef239142407.zip
clean-up, removed some unused stuff
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1213 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Menu/UDisplay.pas4
1 files changed, 1 insertions, 3 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 6e985a56..953282d7 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -258,7 +258,7 @@ begin
CurrentScreen.ShowFinish := False;
CurrentScreen := NextScreen;
NextScreen := nil;
- if not blackscreen then
+ if not BlackScreen then
begin
CurrentScreen.onShowFinish;
CurrentScreen.ShowFinish := true;
@@ -275,8 +275,6 @@ begin
if ((Ini.Debug = 1) or (Params.Debug)) and (S = 1) then
DrawDebugInformation;
end; // for
-
- // SDL_GL_SwapBuffers();
end;
procedure TDisplay.SaveScreenShot;