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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 14:34:31 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 14:34:31 +0000
commit13bf0be662f660d9f283b6c01b20dc2137dc835e (patch)
treef5594160c2bff17fa1394fae95405be4974b8c2a /Game/Code/Menu/UDisplay.pas
parenteefbef6f9670e43b5f5f54f5f98ddee8f42b29d8 (diff)
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- removed "Font Black" and "Font" texture type
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Menu/UDisplay.pas2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 1d680f3d..7ac5f9b2 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -39,6 +39,8 @@ type
OSD_LastError : String;
+ PrintScreenData: array[0..1024*768-1] of longword;
+
procedure DrawDebugInformation;
public
NextScreen : PMenu;