diff options
author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-28 19:54:31 +0000 |
---|---|---|
committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-28 19:54:31 +0000 |
commit | 60e6d3f9904a8114e985fccd14454b9b604ea275 (patch) | |
tree | c3dc298e5c81272f3df8e80171ae0f60d8774f2e /Game/Code/Menu/UDisplay.pas | |
parent | 58a47541955f5010269d72a06e307bbb945211ea (diff) | |
download | usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.tar.gz usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.tar.xz usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.zip |
- new SDL.dll (with a quick and dirty workaround for the hanging-mouse problem)
- changing of sorting and folder-option (on/off) does not need any restart now
- a lot of code clean up
- some bugfixes... i hope... dont't know which...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2316 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index d2027ca7..c914e0f2 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -93,9 +93,6 @@ begin glBindTexture(GL_TEXTURE_2D, pTex[i]);
if glGetError <> GL_NO_ERROR then canFade := False;
- //glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- //if glGetError <> GL_NO_ERROR then canFade := False;
-
glTexImage2D(GL_TEXTURE_2D, 0, 3, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
if glGetError <> GL_NO_ERROR then canFade := False;
|