From 60e6d3f9904a8114e985fccd14454b9b604ea275 Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Wed, 28 Apr 2010 19:54:31 +0000 Subject: - new SDL.dll (with a quick and dirty workaround for the hanging-mouse problem) - changing of sorting and folder-option (on/off) does not need any restart now - a lot of code clean up - some bugfixes... i hope... dont't know which... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2316 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UDisplay.pas | 3 --- 1 file changed, 3 deletions(-) (limited to 'Game/Code/Menu/UDisplay.pas') diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index d2027ca7..c914e0f2 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -93,9 +93,6 @@ begin glBindTexture(GL_TEXTURE_2D, pTex[i]); if glGetError <> GL_NO_ERROR then canFade := False; - //glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE); - //if glGetError <> GL_NO_ERROR then canFade := False; - glTexImage2D(GL_TEXTURE_2D, 0, 3, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, nil); if glGetError <> GL_NO_ERROR then canFade := False; -- cgit v1.2.3