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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-23 18:48:31 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-23 18:48:31 +0000
commitd8c84c39ed5d060e0c172e6fa478936a6337c147 (patch)
tree04bf2ec279581b1148ad3becdab625cbfe9acb92 /Game/Code/Classes
parent96bad07609c8f0036dc482a74797deabeac46d33 (diff)
downloadusdx-d8c84c39ed5d060e0c172e6fa478936a6337c147.tar.gz
usdx-d8c84c39ed5d060e0c172e6fa478936a6337c147.tar.xz
usdx-d8c84c39ed5d060e0c172e6fa478936a6337c147.zip
Fonts are readable again, didn't edit the outline fonts (will be done later, maybe)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@641 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/TextGL.pas12
1 files changed, 6 insertions, 6 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 7475da7a..ed897071 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -140,7 +140,7 @@ begin
Log.LogStatus( 'Font' , '---------------------------');
SetLength(Fonts, 5);
- Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Font', 0);
+ Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Transparent', 0);
Fonts[0].Tex.H := 30;
Fonts[0].AspectW := 0.9;
Fonts[0].Done := -1;
@@ -148,21 +148,21 @@ begin
Log.LogStatus( 'FontB' , '---------------------------');
- Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Font', 0);
+ Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Transparent', 0);
Fonts[1].Tex.H := 30;
Fonts[1].AspectW := 1;
Fonts[1].Done := -1;
Fonts[1].Outline := 0;
Log.LogStatus( 'FontO' , '---------------------------');
- Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Font Outline', 0);
+ Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Transparent', 0);
Fonts[2].Tex.H := 30;
Fonts[2].AspectW := 0.95;
Fonts[2].Done := -1;
Fonts[2].Outline := 5;
Log.LogStatus( 'FontO2' , '---------------------------');
- Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Font Outline 2', 0);
+ Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Transparent', 0);
Fonts[3].Tex.H := 30;
Fonts[3].AspectW := 0.95;
Fonts[3].Done := -1;
@@ -262,7 +262,7 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, TexNum);
glBegin(GL_QUADS);
@@ -321,7 +321,7 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, TexNum);
glBegin(GL_QUADS);
glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);