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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-02 23:45:33 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-02 23:45:33 +0000
commitd5ebad3a661194459da1b134978ed353e46c9b72 (patch)
tree05d2c42c7b7bcd6f77a81a1a392be048bbafcaad /Game/Code/Classes
parentacc0eaf235f55cf2d75692395fe65b928c43d3fa (diff)
downloadusdx-d5ebad3a661194459da1b134978ed353e46c9b72.tar.gz
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now buttons can also have transparent colorized textures
POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/UTexture.pas4
1 files changed, 0 insertions, 4 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 3314f494..ab21d44c 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -38,10 +38,6 @@ type
TexY2: real;
Alpha: real;
Name: string; // 0.5.0: experimental for handling cache images. maybe it's useful for dynamic skins
- // colorize hack
- Colorized: Boolean;
-// Colors: array of Cardinal;
-// Texnums: array of Integer;
end;
TTextureEntry = record