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author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-08 15:33:52 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-08 15:33:52 +0000 |
commit | 16e0d37948cc1137d0c79f48f9b5e12e5bf77686 (patch) | |
tree | 693d9f960826f895b424f378619a7f33be392188 /Game/Code/Classes | |
parent | 69def54f79cace3a1a90ae71f03910986ff74da7 (diff) | |
download | usdx-16e0d37948cc1137d0c79f48f9b5e12e5bf77686.tar.gz usdx-16e0d37948cc1137d0c79f48f9b5e12e5bf77686.tar.xz usdx-16e0d37948cc1137d0c79f48f9b5e12e5bf77686.zip |
did some cleanup and minor modifications
UDisplay.pas: tried to make the screenfade-effect transparent (doesn't work for now)
UMenu.pas: removed some unnecessary code from DrawBG
UGraphic.pas: fixed display of loading screen (after it broke with the modifications in UMenu.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@379 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 068ed715..a79a16a2 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -358,7 +358,7 @@ begin SDL_GL_SwapBuffers;
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
- glOrtho(0, 800, 600, 0, -1, 100);
+ glOrtho(0, RenderW, RenderH, 0, -1, 100);
glMatrixMode(GL_MODELVIEW);
end;
@@ -444,6 +444,7 @@ begin ScreenLoading := TScreenLoading.Create;
ScreenLoading.onShow;
Display.ActualScreen := @ScreenLoading;
+ swapbuffers;
ScreenLoading.Draw;
Display.Draw;
SwapBuffers;
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