From 16e0d37948cc1137d0c79f48f9b5e12e5bf77686 Mon Sep 17 00:00:00 2001 From: b1indy Date: Sat, 8 Sep 2007 15:33:52 +0000 Subject: did some cleanup and minor modifications UDisplay.pas: tried to make the screenfade-effect transparent (doesn't work for now) UMenu.pas: removed some unnecessary code from DrawBG UGraphic.pas: fixed display of loading screen (after it broke with the modifications in UMenu.pas) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@379 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UGraphic.pas | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Game/Code/Classes') diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 068ed715..a79a16a2 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -358,7 +358,7 @@ begin SDL_GL_SwapBuffers; glMatrixMode(GL_PROJECTION); glLoadIdentity; - glOrtho(0, 800, 600, 0, -1, 100); + glOrtho(0, RenderW, RenderH, 0, -1, 100); glMatrixMode(GL_MODELVIEW); end; @@ -444,6 +444,7 @@ begin ScreenLoading := TScreenLoading.Create; ScreenLoading.onShow; Display.ActualScreen := @ScreenLoading; + swapbuffers; ScreenLoading.Draw; Display.Draw; SwapBuffers; -- cgit v1.2.3