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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-03 15:17:19 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-03 15:17:19 +0000
commitb9263037c17ed6caa573478d4bf86dcc83026660 (patch)
tree26d4032bc1d56e45b4d2d514442a0727fb7948e6 /Game/Code/Classes
parentfdb75fa47dd72522b705e94be5a201c4e1a731cb (diff)
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Actually just a test if the new CIA filtering works
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@467 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UTextClasses.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas
index 5f66d0e8..5a0655e5 100644
--- a/Game/Code/Classes/UTextClasses.pas
+++ b/Game/Code/Classes/UTextClasses.pas
@@ -25,7 +25,7 @@ type
deconstructor procedure ReleaseTextures();
end;
-// okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
+// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
GlyphTexture = record
textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one