From b9263037c17ed6caa573478d4bf86dcc83026660 Mon Sep 17 00:00:00 2001
From: mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Wed, 3 Oct 2007 15:17:19 +0000
Subject: Actually just a test if the new CIA filtering works

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@467 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Classes/UTextClasses.pas | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'Game/Code/Classes')

diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas
index 5f66d0e8..5a0655e5 100644
--- a/Game/Code/Classes/UTextClasses.pas
+++ b/Game/Code/Classes/UTextClasses.pas
@@ -25,7 +25,7 @@ type
   deconstructor  procedure ReleaseTextures();
 end;
 
-// okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
+// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
 
   GlyphTexture = record
     textureID         : GLuint;      // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one
-- 
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