aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UThemes.pas
diff options
context:
space:
mode:
authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-11 14:10:41 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-11 14:10:41 +0000
commit80e691699f2b236e4af80f8c1178cde07b458da3 (patch)
treefcb3d06b6db62b63f81736a7e79d64a0ec37ff2e /Game/Code/Classes/UThemes.pas
parent44956e119562be2defd82eba8b10e7069ead5b76 (diff)
downloadusdx-80e691699f2b236e4af80f8c1178cde07b458da3.tar.gz
usdx-80e691699f2b236e4af80f8c1178cde07b458da3.tar.xz
usdx-80e691699f2b236e4af80f8c1178cde07b458da3.zip
Feature: ScoreScreen now has the ability to show extra texts (UThemes.pas, UScreenScore.pas)
Feature: Hit golden note effect, is now even more astonishing (UGraphicClasses.pas) Feature: It's now possible to turn of GoldenNoteTwinkle (UDraw.pas) BugFix: OptionsAdvanced is now opened correctly, instead of producing a bug (UGraphic.pas) BugFix: Modified some language entries to fit option screen (optionen instead of einstellungen) (German.ini) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@78 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UThemes.pas')
-rw-r--r--Game/Code/Classes/UThemes.pas5
1 files changed, 5 insertions, 0 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 17983a60..d7adb61a 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -290,7 +290,10 @@ type
TextArtist: TThemeText;
TextTitle: TThemeText;
+ TextArtistTitle: TThemeText;
+
PlayerStatic: array[1..6] of AThemeStatic;
+ PlayerTexts: array[1..6] of AThemeText;
TextName: array[1..6] of TThemeText;
TextScore: array[1..6] of TThemeText;
@@ -917,9 +920,11 @@ begin
ThemeLoadText(Score.TextArtist, 'ScoreTextArtist');
ThemeLoadText(Score.TextTitle, 'ScoreTextTitle');
+ ThemeLoadText(Score.TextArtistTitle, 'ScoreTextArtistTitle');
for I := 1 to 6 do begin
ThemeLoadStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');
+ ThemeLoadTexts(Score.PlayerTexts[I], 'ScorePlayer' + IntToStr(I) + 'Text');
ThemeLoadText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
ThemeLoadText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I));