aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UTextClasses.pas
diff options
context:
space:
mode:
authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-01 11:05:52 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-01 11:05:52 +0000
commitc21f87b7235114f4d7b5afdc1b097310e36e5129 (patch)
treeaf171e3a90a4d4ea7dd9eb4386a2fc0c171c46f4 /Game/Code/Classes/UTextClasses.pas
parent73a9802c1417cc36106f88fe1e6b5989fd47b8b0 (diff)
downloadusdx-c21f87b7235114f4d7b5afdc1b097310e36e5129.tar.gz
usdx-c21f87b7235114f4d7b5afdc1b097310e36e5129.tar.xz
usdx-c21f87b7235114f4d7b5afdc1b097310e36e5129.zip
SDL_ttf: TextGl.pas - some code for testing (just add printrandomtext(); in ucreditsscreen (ie))
UTextClasses - started to throw everything into classes git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@455 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UTextClasses.pas')
-rw-r--r--Game/Code/Classes/UTextClasses.pas57
1 files changed, 57 insertions, 0 deletions
diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas
new file mode 100644
index 00000000..5f66d0e8
--- /dev/null
+++ b/Game/Code/Classes/UTextClasses.pas
@@ -0,0 +1,57 @@
+unit UTextClasses;
+
+interface
+uses OpenGL12,
+ SDL,
+ UTexture,
+ Classes,
+ dialogs,
+ SDL_ttf,
+ ULog;
+
+{
+// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf
+// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png
+// thanks to Bob Pendelton and Koshmaar!
+// (1) let's start with a glyph, this represents one character in a word
+
+type
+ TGlyph = record
+ character : Char; // unsigned char, uchar is something else in delphi
+ glyphsSolid[8] : GlyphTexture; // fast, but not that
+ glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty
+
+//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P)
+ deconstructor procedure ReleaseTextures();
+end;
+
+// okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
+
+ GlyphTexture = record
+ textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one
+ width,
+ height : Cardinal;
+ charWidth,
+ charHeight : Integer;
+ advance : Integer; // don't know yet for what this one is
+}
+
+{
+// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need
+ TGlyphsContainer = record
+ glyphs array of TGlyph;
+ FontName array of string;
+ refCount : uChar; // unsigned char, uchar is something else in delphi
+ font : PTTF_font;
+ size,
+ lineSkip : Cardinal; // vertical distance between multi line text output
+ descent : Integer;
+
+
+
+}
+
+
+implementation
+
+end.