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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
commit1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch)
tree3f76e96fc5a3f5b738dabce28642ff2415748ccb /Game/Code/Classes/UTextClasses.pas
parente9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff)
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Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UTextClasses.pas')
-rw-r--r--Game/Code/Classes/UTextClasses.pas60
1 files changed, 0 insertions, 60 deletions
diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas
deleted file mode 100644
index 9a12e1f5..00000000
--- a/Game/Code/Classes/UTextClasses.pas
+++ /dev/null
@@ -1,60 +0,0 @@
-unit UTextClasses;
-
-interface
-
-{$I switches.inc}
-
-uses
- gl,
- SDL,
- UTexture,
- Classes,
-// SDL_ttf,
- ULog;
-
-{
-// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf
-// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png
-// thanks to Bob Pendelton and Koshmaar!
-// (1) let's start with a glyph, this represents one character in a word
-
-type
- TGlyph = record
- character : Char; // unsigned char, uchar is something else in delphi
- glyphsSolid[8] : GlyphTexture; // fast, but not that
- glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty
-
-//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P)
- deconstructor procedure ReleaseTextures();
-end;
-
-// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
-
- GlyphTexture = record
- textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one
- width,
- height : Cardinal;
- charWidth,
- charHeight : Integer;
- advance : Integer; // don't know yet for what this one is
-}
-
-{
-// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need
- TGlyphsContainer = record
- glyphs array of TGlyph;
- FontName array of string;
- refCount : uChar; // unsigned char, uchar is something else in delphi
- font : PTTF_font;
- size,
- lineSkip : Cardinal; // vertical distance between multi line text output
- descent : Integer;
-
-
-
-}
-
-
-implementation
-
-end.