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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 13:32:43 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 13:32:43 +0000
commitdf37a6a52ea5b1856e9e0e4d924a859f3fa472e1 (patch)
tree3b5808921a947a5952224f605f23d4932f31535b /Game/Code/Classes/UMusic.pas
parent6292440f6da3c11e85bb9fc3a741a26540e429be (diff)
downloadusdx-df37a6a52ea5b1856e9e0e4d924a859f3fa472e1.tar.gz
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added UAudio_FFMpeg.pas as placeholder... ( Still has bass code in it.. needs to be replaced with ffmpeg code )
UMusic ( And UAudio* ) files, now have proper IAudioPlayback and IAudioInput Interface enumeration. simply having the unit in the uses clause will make it available. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@506 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UMusic.pas')
-rw-r--r--Game/Code/Classes/UMusic.pas87
1 files changed, 67 insertions, 20 deletions
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index a2620607..8aa59d41 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -95,6 +95,8 @@ type
type
IAudioPlayback = Interface
+ ['{E4AE0B40-3C21-4DC5-847C-20A87E0DFB96}']
+ function GetName: String;
procedure InitializePlayback;
procedure SetVolume(Volume: integer);
procedure SetMusicVolume(Volume: integer);
@@ -129,6 +131,8 @@ type
end;
IAudioInput = Interface
+ ['{A5C8DA92-2A0C-4AB2-849B-2F7448C6003A}']
+ function GetName: String;
procedure InitializeRecord;
procedure CaptureStart;
@@ -158,46 +162,89 @@ procedure InitializeSound;
function AudioPlayback(): IAudioPlayback;
function AudioInput(): IAudioInput;
+function AudioManager: TInterfaceList;
+
implementation
uses
- uLog,
- UMusic_BASS;
+ sysutils,
+ uLog;
var
singleton_AudioPlayback : IAudioPlayback;
singleton_AudioInput : IAudioInput;
+ singleton_AudioManager : TInterfaceList;
+
+
+function AudioManager: TInterfaceList;
+begin
+ Result := singleton_AudioManager;
+end; //CompressionPluginManager
+
function AudioPlayback(): IAudioPlayback;
begin
- if singleton_AudioPlayback = nil then
- begin
- writeln( 'Created AudioPlayback' );
- singleton_AudioPlayback := TMusic_bass.create(); // Yes we could do this with one instance of TMusic_Bass... but I cant be bothered at this point:P
- end;
-
- result := singleton_AudioPlayback;
+ result := singleton_AudioPlayback;
end;
function AudioInput(): IAudioInput;
begin
- if singleton_AudioInput = nil then
- begin
- writeln( 'Created AudioInput' );
- singleton_AudioInput := TMusic_bass.create(); // Yes we could do this with one instance of TMusic_Bass... but I cant be bothered at this point:P
- end;
-
result := singleton_AudioInput;
end;
procedure InitializeSound;
+var
+ lTmpPlayBack : IAudioPlayback;
+ lTmpInput : IAudioInput;
+ iCount : Integer;
begin
- Log.LogStatus('Initializing Playback', 'InitializeSound');
- AudioPlayback.InitializePlayback;
-
- Log.LogStatus('Initializing Record', 'InitializeSound');
- AudioInput.InitializeRecord;
+ lTmpPlayBack := nil;
+ lTmpInput := nil;
+
+ writeln( 'InitializeSound , Enumerate Registered Audio Interfaces' );
+ for iCount := 0 to singleton_AudioManager.Count - 1 do
+ begin
+ if assigned( AudioManager[iCount] ) then
+ begin
+ // if this interface is a Playback, then set it as the default used
+ if ( AudioManager[iCount].QueryInterface( IAudioPlayback, lTmpPlayBack ) = 0 ) AND
+ ( not assigned( singleton_AudioPlayback ) ) then
+ begin
+ singleton_AudioPlayback := lTmpPlayBack;
+ end;
+
+ // if this interface is a Input, then set it as the default used
+ if ( AudioManager[iCount].QueryInterface( IAudioInput, lTmpInput ) = 0 ) AND
+ ( not assigned( singleton_AudioInput ) ) then
+ begin
+ singleton_AudioInput := lTmpInput;
+ end;
+ end;
+ end;
+
+
+ writeln( 'Registered Audio Playback Interface : ' + AudioPlayback.GetName );
+ writeln( 'Registered Audio Input Interface : ' + AudioInput.GetName );
+
+ // Initialize Playback
+ Log.LogStatus('Initializing Playback ('+AudioPlayback.GetName+')', 'InitializeSound');
+ AudioPlayback.InitializePlayback;
+
+ // Initialize Input
+ Log.LogStatus('Initializing Record ('+AudioPlayback.GetName+')', 'InitializeSound');
+ AudioInput.InitializeRecord;
end;
+initialization
+begin
+ writeln('Init AudioManager');
+ singleton_AudioManager := TInterfaceList.Create();
+end;
+
+finalization
+ writeln('Finalize AudioManager');
+ singleton_AudioManager.clear;
+ FreeAndNil( singleton_AudioManager );
+
end.