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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-21 21:28:52 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-21 21:28:52 +0000
commit754d71a59b7d07a12c7e7d198b7fdc3c9e1bdc5e (patch)
tree3212c14a900da8c4f62ce626633ed30901b30265 /Game/Code/Classes/UMusic.pas
parent69b1910acc77c177dba95d7375a668c07648093a (diff)
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moved and renamed DrawVolume to UDraw.DrawVolumeBar
added volume control to score screen, top screen and jumpto menu fixed a bug with VocalRemover when pausing a song git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2137 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UMusic.pas')
-rw-r--r--Game/Code/Classes/UMusic.pas1
1 files changed, 0 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 33e182e3..942c8c81 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -521,7 +521,6 @@ procedure TMusic.Play;
begin
if Loaded then begin
// MediaPlayer.Play;
- DSP_VocalRemover:=0;
if Loop then BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TMusic Class
BASS_ChannelPlay(Bass, False); // for setting position before playing
end;