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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-11 20:22:01 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-11 20:22:01 +0000
commit943d001a21095f936fdcfc58f11cdbd6d30578a5 (patch)
treec73359cffd44d56bdbc18dffae7273474c6ee47a /Game/Code/Classes/UMain.pas
parentd74fd107869347fef713d187dcd925257bfdadfe (diff)
downloadusdx-943d001a21095f936fdcfc58f11cdbd6d30578a5.tar.gz
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first implementation of perfect line twinkle effect - works correctly for up to 3 players, restructured parts of particle code
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@80 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UMain.pas4
1 files changed, 3 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index f92b9457..3b6be56e 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -40,7 +40,9 @@ type
LineBonus_StartY: integer;
//PhrasenBonus - Line Bonus Mod End
-
+ //PerfectLineTwinkle Mod (effect)
+ LastSentencePerfect: Boolean;
+ //PerfectLineTwinkle Mod end
// Meter: real;