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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-07-08 12:00:15 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-07-08 12:00:15 +0000
commitdd3cc6f8e84f03f626a88741474412d36e4d18ac (patch)
treeb4c398b4f01aac329108b77008b62bdad9209820 /Game/Code/Classes/UIni.pas
parentdce08a8771098ac1a56dd4548202454ab268e951 (diff)
downloadusdx-dd3cc6f8e84f03f626a88741474412d36e4d18ac.tar.gz
usdx-dd3cc6f8e84f03f626a88741474412d36e4d18ac.tar.xz
usdx-dd3cc6f8e84f03f626a88741474412d36e4d18ac.zip
Improved Error Logging and Benchmark:
Write US Version, date and time to files. Added better Commandline Parameter Interpreter: More than one parameter can be used at the same time Many new, useful farameters: e.g. No error logging, Resolution change, FullScreen, DualScreen Mode, other Config File, other Score File and SongPath git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@274 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UIni.pas')
-rw-r--r--Game/Code/Classes/UIni.pas289
1 files changed, 155 insertions, 134 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index ceb3c240..846c0deb 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -11,6 +11,9 @@ type
NameTeam: array[0..2] of string;
NameTemplate: array[0..11] of string;
+ //Filename of the opened iniFile
+ Filename: string;
+
// Game
Players: integer;
Difficulty: integer;
@@ -159,7 +162,7 @@ const
IChannel: array[0..6] of string = ('0', '1', '2', '3', '4', '5', '6');
implementation
-uses UFiles, SDL, ULanguage, USkins, URecord;
+uses UFiles, SDL, ULanguage, USkins, URecord, UCommandLine;
procedure TIni.Load;
var
@@ -181,7 +184,16 @@ var
begin
GamePath := ExtractFilePath(ParamStr(0));
- IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+
+ if (Params.ConfigFile <> '') then
+ try
+ IniFile := TMemIniFile.Create(Params.ConfigFile);
+ except
+ IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+ end
+ else
+ IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+
// Name
for I := 0 to 11 do
@@ -516,9 +528,12 @@ begin
// SongPath
- SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
-
+ if (Params.SongPath <> '') then
+ SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
+ else
+ SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
+ Filename := IniFile.FileName;
IniFile.Free;
end;
@@ -529,176 +544,178 @@ var
I: Integer;
S: String;
begin
- if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
- IniFile := TIniFile.Create(GamePath + 'config.ini');
+ //if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
+ if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin
- // Players
- Tekst := IPlayers[Ini.Players];
- IniFile.WriteString('Game', 'Players', Tekst);
+ IniFile := TIniFile.Create(Filename);
- // Difficulty
- Tekst := IDifficulty[Ini.Difficulty];
- IniFile.WriteString('Game', 'Difficulty', Tekst);
+ // Players
+ Tekst := IPlayers[Ini.Players];
+ IniFile.WriteString('Game', 'Players', Tekst);
- // Language
- Tekst := ILanguage[Ini.Language];
- IniFile.WriteString('Game', 'Language', Tekst);
+ // Difficulty
+ Tekst := IDifficulty[Ini.Difficulty];
+ IniFile.WriteString('Game', 'Difficulty', Tekst);
- // Tabs
- Tekst := ITabs[Ini.Tabs];
- IniFile.WriteString('Game', 'Tabs', Tekst);
+ // Language
+ Tekst := ILanguage[Ini.Language];
+ IniFile.WriteString('Game', 'Language', Tekst);
- // Sorting
- Tekst := ISorting[Ini.Sorting];
- IniFile.WriteString('Game', 'Sorting', Tekst);
+ // Tabs
+ Tekst := ITabs[Ini.Tabs];
+ IniFile.WriteString('Game', 'Tabs', Tekst);
- // Debug
- Tekst := IDebug[Ini.Debug];
- IniFile.WriteString('Game', 'Debug', Tekst);
+ // Sorting
+ Tekst := ISorting[Ini.Sorting];
+ IniFile.WriteString('Game', 'Sorting', Tekst);
- // Screens
- Tekst := IScreens[Ini.Screens];
- IniFile.WriteString('Graphics', 'Screens', Tekst);
+ // Debug
+ Tekst := IDebug[Ini.Debug];
+ IniFile.WriteString('Game', 'Debug', Tekst);
- // FullScreen
- Tekst := IFullScreen[Ini.FullScreen];
- IniFile.WriteString('Graphics', 'FullScreen', Tekst);
+ // Screens
+ Tekst := IScreens[Ini.Screens];
+ IniFile.WriteString('Graphics', 'Screens', Tekst);
- // Resolution
- Tekst := IResolution[Ini.Resolution];
- IniFile.WriteString('Graphics', 'Resolution', Tekst);
+ // FullScreen
+ Tekst := IFullScreen[Ini.FullScreen];
+ IniFile.WriteString('Graphics', 'FullScreen', Tekst);
- // Depth
- Tekst := IDepth[Ini.Depth];
- IniFile.WriteString('Graphics', 'Depth', Tekst);
+ // Resolution
+ Tekst := IResolution[Ini.Resolution];
+ IniFile.WriteString('Graphics', 'Resolution', Tekst);
- // Resolution
- Tekst := ITextureSize[Ini.TextureSize];
- IniFile.WriteString('Graphics', 'TextureSize', Tekst);
+ // Depth
+ Tekst := IDepth[Ini.Depth];
+ IniFile.WriteString('Graphics', 'Depth', Tekst);
- // Sing Window
- Tekst := ISingWindow[Ini.SingWindow];
- IniFile.WriteString('Graphics', 'SingWindow', Tekst);
+ // Resolution
+ Tekst := ITextureSize[Ini.TextureSize];
+ IniFile.WriteString('Graphics', 'TextureSize', Tekst);
- // Oscilloscope
- Tekst := IOscilloscope[Ini.Oscilloscope];
- IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
+ // Sing Window
+ Tekst := ISingWindow[Ini.SingWindow];
+ IniFile.WriteString('Graphics', 'SingWindow', Tekst);
- // Spectrum
- Tekst := ISpectrum[Ini.Spectrum];
- IniFile.WriteString('Graphics', 'Spectrum', Tekst);
+ // Oscilloscope
+ Tekst := IOscilloscope[Ini.Oscilloscope];
+ IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
- // Spectrograph
- Tekst := ISpectrograph[Ini.Spectrograph];
- IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
+ // Spectrum
+ Tekst := ISpectrum[Ini.Spectrum];
+ IniFile.WriteString('Graphics', 'Spectrum', Tekst);
- // Movie Size
- Tekst := IMovieSize[Ini.MovieSize];
- IniFile.WriteString('Graphics', 'MovieSize', Tekst);
+ // Spectrograph
+ Tekst := ISpectrograph[Ini.Spectrograph];
+ IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
- // MicBoost
- Tekst := IMicBoost[Ini.MicBoost];
- IniFile.WriteString('Sound', 'MicBoost', Tekst);
+ // Movie Size
+ Tekst := IMovieSize[Ini.MovieSize];
+ IniFile.WriteString('Graphics', 'MovieSize', Tekst);
- // ClickAssist
- Tekst := IClickAssist[Ini.ClickAssist];
- IniFile.WriteString('Sound', 'ClickAssist', Tekst);
+ // MicBoost
+ Tekst := IMicBoost[Ini.MicBoost];
+ IniFile.WriteString('Sound', 'MicBoost', Tekst);
- // BeatClick
- Tekst := IBeatClick[Ini.BeatClick];
- IniFile.WriteString('Sound', 'BeatClick', Tekst);
+ // ClickAssist
+ Tekst := IClickAssist[Ini.ClickAssist];
+ IniFile.WriteString('Sound', 'ClickAssist', Tekst);
- // Threshold
- Tekst := IThreshold[Ini.Threshold];
- IniFile.WriteString('Sound', 'Threshold', Tekst);
+ // BeatClick
+ Tekst := IBeatClick[Ini.BeatClick];
+ IniFile.WriteString('Sound', 'BeatClick', Tekst);
- // Song Preview
- Tekst := IPreviewVolume[Ini.PreviewVolume];
- IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
+ // Threshold
+ Tekst := IThreshold[Ini.Threshold];
+ IniFile.WriteString('Sound', 'Threshold', Tekst);
- Tekst := IPreviewFading[Ini.PreviewFading];
- IniFile.WriteString('Sound', 'PreviewFading', Tekst);
+ // Song Preview
+ Tekst := IPreviewVolume[Ini.PreviewVolume];
+ IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
- // SavePlayback
- Tekst := ISavePlayback[Ini.SavePlayback];
- IniFile.WriteString('Sound', 'SavePlayback', Tekst);
+ Tekst := IPreviewFading[Ini.PreviewFading];
+ IniFile.WriteString('Sound', 'PreviewFading', Tekst);
- // Lyrics Font
- Tekst := ILyricsFont[Ini.LyricsFont];
- IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
+ // SavePlayback
+ Tekst := ISavePlayback[Ini.SavePlayback];
+ IniFile.WriteString('Sound', 'SavePlayback', Tekst);
- // Lyrics Effect
- Tekst := ILyricsEffect[Ini.LyricsEffect];
- IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
+ // Lyrics Font
+ Tekst := ILyricsFont[Ini.LyricsFont];
+ IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
- // Solmization
- Tekst := ISolmization[Ini.Solmization];
- IniFile.WriteString('Lyrics', 'Solmization', Tekst);
+ // Lyrics Effect
+ Tekst := ILyricsEffect[Ini.LyricsEffect];
+ IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
- // Theme
- Tekst := ITheme[Ini.Theme];
- IniFile.WriteString('Themes', 'Theme', Tekst);
+ // Solmization
+ Tekst := ISolmization[Ini.Solmization];
+ IniFile.WriteString('Lyrics', 'Solmization', Tekst);
- // Skin
- Tekst := ISkin[Ini.SkinNo];
- IniFile.WriteString('Themes', 'Skin', Tekst);
+ // Theme
+ Tekst := ITheme[Ini.Theme];
+ IniFile.WriteString('Themes', 'Theme', Tekst);
- // Color
- Tekst := IColor[Ini.Color];
- IniFile.WriteString('Themes', 'Color', Tekst);
+ // Skin
+ Tekst := ISkin[Ini.SkinNo];
+ IniFile.WriteString('Themes', 'Skin', Tekst);
- // Record
- for I := 0 to High(CardList) do begin
- S := IntToStr(I+1);
+ // Color
+ Tekst := IColor[Ini.Color];
+ IniFile.WriteString('Themes', 'Color', Tekst);
- Tekst := CardList[I].Name;
- IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
+ // Record
+ for I := 0 to High(CardList) do begin
+ S := IntToStr(I+1);
- Tekst := IntToStr(CardList[I].Input);
- IniFile.WriteString('Record', 'Input' + S, Tekst);
+ Tekst := CardList[I].Name;
+ IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
- Tekst := IntToStr(CardList[I].ChannelL);
- IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
+ Tekst := IntToStr(CardList[I].Input);
+ IniFile.WriteString('Record', 'Input' + S, Tekst);
- Tekst := IntToStr(CardList[I].ChannelR);
- IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
- end;
+ Tekst := IntToStr(CardList[I].ChannelL);
+ IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
- //Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
+ Tekst := IntToStr(CardList[I].ChannelR);
+ IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
+ end;
- //Advanced Settings
+ //Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
- //LoadAnimation
- Tekst := ILoadAnimation[Ini.LoadAnimation];
- IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
+ //Advanced Settings
- //EffectSing
- Tekst := IEffectSing[Ini.EffectSing];
- IniFile.WriteString('Advanced', 'EffectSing', Tekst);
+ //LoadAnimation
+ Tekst := ILoadAnimation[Ini.LoadAnimation];
+ IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
- //ScreenFade
- Tekst := IScreenFade[Ini.ScreenFade];
- IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
+ //EffectSing
+ Tekst := IEffectSing[Ini.EffectSing];
+ IniFile.WriteString('Advanced', 'EffectSing', Tekst);
- //AskbeforeDel
- Tekst := IAskbeforeDel[Ini.AskbeforeDel];
- IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
+ //ScreenFade
+ Tekst := IScreenFade[Ini.ScreenFade];
+ IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
- //OnSongClick
- Tekst := IOnSongClick[Ini.OnSongClick];
- IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
+ //AskbeforeDel
+ Tekst := IAskbeforeDel[Ini.AskbeforeDel];
+ IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
- //Line Bonus
- Tekst := ILineBonus[Ini.LineBonus];
- IniFile.WriteString('Advanced', 'LineBonus', Tekst);
+ //OnSongClick
+ Tekst := IOnSongClick[Ini.OnSongClick];
+ IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
- //Party Popup
- Tekst := IPartyPopup[Ini.PartyPopup];
- IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
+ //Line Bonus
+ Tekst := ILineBonus[Ini.LineBonus];
+ IniFile.WriteString('Advanced', 'LineBonus', Tekst);
- // Joypad
- Tekst := IJoypad[Ini.Joypad];
- IniFile.WriteString('Controller', 'Joypad', Tekst);
+ //Party Popup
+ Tekst := IPartyPopup[Ini.PartyPopup];
+ IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
+
+ // Joypad
+ Tekst := IJoypad[Ini.Joypad];
+ IniFile.WriteString('Controller', 'Joypad', Tekst);
IniFile.Free;
end;
@@ -709,8 +726,10 @@ var
IniFile: TIniFile;
I: integer;
begin
- if not FileIsReadOnly(GamePath + 'config.ini') then begin
- IniFile := TIniFile.Create(GamePath + 'config.ini');
+ //if not FileIsReadOnly(GamePath + 'config.ini') then begin
+ //IniFile := TIniFile.Create(GamePath + 'config.ini');
+ if not FileIsReadOnly(Filename) then begin
+ IniFile := TIniFile.Create(Filename);
//Name
// Templates for Names Mod
@@ -730,8 +749,10 @@ var
IniFile: TIniFile;
I: integer;
begin
- if not FileIsReadOnly(GamePath + 'config.ini') then begin
- IniFile := TIniFile.Create(GamePath + 'config.ini');
+ //if not FileIsReadOnly(GamePath + 'config.ini') then begin
+ //IniFile := TIniFile.Create(GamePath + 'config.ini');
+ if not FileIsReadOnly(Filename) then begin
+ IniFile := TIniFile.Create(Filename);
// Difficulty
IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);