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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-16 19:19:35 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-16 19:19:35 +0000
commit4a731514163a14bd3a9222d99707880b56772663 (patch)
treef9193c9c0cdc6ebf2602db8970e1e46cd7c394c1 /Game/Code/Classes/UIni.pas
parent9b29c5321e423fbe6ba29f32bdcf8f2c83828e92 (diff)
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all SongFile Loading and Saving procedures moved to UFiles.
Added Some Tolerance in Song File Loading and Song Header Loading. Fix: Programm doesn't Crash anymore when a coruppted Song is loaded for Singing or Editing. Now Jump back to SongScreen and show an Error Message. Also Party Mode is not Interupted, a new Song will be selected automatically. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@197 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UIni.pas')
-rw-r--r--Game/Code/Classes/UIni.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index cafbc912..f12e3832 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -147,7 +147,7 @@ const
IChannel: array[0..6] of string = ('0', '1', '2', '3', '4', '5', '6');
implementation
-uses UPliki, SDL, ULanguage, USkins, URecord;
+uses UFiles, SDL, ULanguage, USkins, URecord;
procedure TIni.Load;
var