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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 03:00:18 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 03:00:18 +0000
commit83c95e09f137e9984e7240fe629e8c819dfccbf4 (patch)
treec25d2d77a20480534ec8c34305009e7724cc68d0 /Game/Code/Classes/UGraphic.pas
parentdc1cf85b1ee9fea174c97293f23e8f384fce1fdc (diff)
downloadusdx-83c95e09f137e9984e7240fe629e8c819dfccbf4.tar.gz
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- actual.. -> current..
- USDX version-numbers in UConfig - some windows/lclintf dependencies removed - some indentation git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@898 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphic.pas')
-rw-r--r--Game/Code/Classes/UGraphic.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index dfcec7cc..fecdb10f 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -525,7 +525,7 @@ begin
//SDL_WaitThread(LoadingThread, I);
// SDL_DestroyMutex(Mutex);
- Display.ActualScreen^.FadeTo( @ScreenMain );
+ Display.CurrentScreen^.FadeTo( @ScreenMain );
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Screens', 2);
@@ -644,7 +644,7 @@ begin
ScreenLoading := TScreenLoading.Create;
ScreenLoading.onShow;
- Display.ActualScreen := @ScreenLoading;
+ Display.CurrentScreen := @ScreenLoading;
swapbuffers;
@@ -658,7 +658,7 @@ procedure LoadScreens;
begin
{ ScreenLoading := TScreenLoading.Create;
ScreenLoading.onShow;
- Display.ActualScreen := @ScreenLoading;
+ Display.CurrentScreen := @ScreenLoading;
ScreenLoading.Draw;
Display.Draw;
SwapBuffers;