From 83c95e09f137e9984e7240fe629e8c819dfccbf4 Mon Sep 17 00:00:00 2001 From: tobigun Date: Mon, 3 Mar 2008 03:00:18 +0000 Subject: - actual.. -> current.. - USDX version-numbers in UConfig - some windows/lclintf dependencies removed - some indentation git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@898 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UGraphic.pas | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Game/Code/Classes/UGraphic.pas') diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index dfcec7cc..fecdb10f 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -525,7 +525,7 @@ begin //SDL_WaitThread(LoadingThread, I); // SDL_DestroyMutex(Mutex); - Display.ActualScreen^.FadeTo( @ScreenMain ); + Display.CurrentScreen^.FadeTo( @ScreenMain ); Log.BenchmarkEnd(2); Log.LogBenchmark('--> Loading Screens', 2); @@ -644,7 +644,7 @@ begin ScreenLoading := TScreenLoading.Create; ScreenLoading.onShow; - Display.ActualScreen := @ScreenLoading; + Display.CurrentScreen := @ScreenLoading; swapbuffers; @@ -658,7 +658,7 @@ procedure LoadScreens; begin { ScreenLoading := TScreenLoading.Create; ScreenLoading.onShow; - Display.ActualScreen := @ScreenLoading; + Display.CurrentScreen := @ScreenLoading; ScreenLoading.Draw; Display.Draw; SwapBuffers; -- cgit v1.2.3