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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-06 17:41:55 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-06 17:41:55 +0000
commitdd97441dc46eb52b124edf4e0a2ba6a650867e8e (patch)
tree5c1a270c0ac75659defa37f12c26c1cdb242fd58 /Game/Code/Classes/UDraw.pas
parent455c6240e52f751dd7eab10620cecb9fc1711429 (diff)
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Feature: Golden notes twinkle now when hit (Bug: if singing is stopped while note was hit (i.e. singer not singing loud enough), then twinkle will not be killed)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@70 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UDraw.pas5
1 files changed, 5 insertions, 0 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index e0e8e941..7447b6bf 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -425,6 +425,11 @@ var
end; // with
end; // for
+// eigentlich brauchen wir hier einen vergleich, um festzustellen, ob wir mit
+// singen schon weiter wären, als bei Rec.Right, _auch, wenn nicht gesungen wird_
+ with Player[NrGracza].Nuta[N] do
+ if not (Start+Dlugosc-1 = Czas.AktBeatD) then
+ GoldenRec.GoldenNoteTwinkle(Rec.Top,Rec.Bottom,Rec.Right);
end; // if
end;