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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 23:22:01 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 23:22:01 +0000
commit99955c78f63d1cb0d8bec666bc33953590a74c8a (patch)
tree6fab123cf62264bb4997496c06d6d5230bad7248 /Game/Code/Classes/UCoreModule.pas
parent4df428bedccc51a542f46f3737a5848265d6dc27 (diff)
downloadusdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.tar.gz
usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.tar.xz
usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.zip
fixed failed builds
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UCoreModule.pas')
-rw-r--r--Game/Code/Classes/UCoreModule.pas248
1 files changed, 126 insertions, 122 deletions
diff --git a/Game/Code/Classes/UCoreModule.pas b/Game/Code/Classes/UCoreModule.pas
index b135089c..c8c54161 100644
--- a/Game/Code/Classes/UCoreModule.pas
+++ b/Game/Code/Classes/UCoreModule.pas
@@ -1,122 +1,126 @@
-unit UCoreModule;
-
-interface
-
-{$I switches.inc}
-
-{*********************
- TCoreModule
- Dummy Class that has Methods that will be called from Core
- In the Best case every Piece of this Software is a Module
-*********************}
-uses UPluginDefs;
-
-type
- PCoreModule = ^TCoreModule;
- TCoreModule = class
- public
- Constructor Create; virtual;
-
- //Function that gives some Infos about the Module to the Core
- Procedure Info(const pInfo: PModuleInfo); virtual;
-
- //Is Called on Loading.
- //In this Method only Events and Services should be created
- //to offer them to other Modules or Plugins during the Init process
- //If False is Returned this will cause a Forced Exit
- Function Load: Boolean; virtual;
-
- //Is Called on Init Process
- //In this Method you can Hook some Events and Create + Init
- //your Classes, Variables etc.
- //If False is Returned this will cause a Forced Exit
- Function Init: Boolean; virtual;
-
- //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
- //If False is Returned this will cause a Forced Exit
- Function MainLoop: Boolean; virtual;
-
- //Is Called if this Module has been Inited and there is a Exit.
- //Deinit is in backwards Initing Order
- //If False is Returned this will cause a Forced Exit
- Procedure DeInit; virtual;
-
- //Is Called if this Module will be unloaded and has been created
- //Should be used to Free Memory
- Procedure Free; virtual;
- end;
- cCoreModule = class of TCoreModule;
-
-implementation
-
-//-------------
-// Just the Constructor
-//-------------
-Constructor TCoreModule.Create;
-begin
- //Dummy maaaan ;)
-end;
-
-//-------------
-// Function that gives some Infos about the Module to the Core
-//-------------
-Procedure TCoreModule.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'Not Set';
- pInfo^.Version := 0;
- pInfo^.Description := 'Not Set';
-end;
-
-//-------------
-//Is Called on Loading.
-//In this Method only Events and Services should be created
-//to offer them to other Modules or Plugins during the Init process
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.Load: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called on Init Process
-//In this Method you can Hook some Events and Create + Init
-//your Classes, Variables etc.
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.Init: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.MainLoop: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called if this Module has been Inited and there is a Exit.
-//Deinit is in backwards Initing Order
-//-------------
-Procedure TCoreModule.DeInit;
-begin
- //Dummy ftw!!
-end;
-
-//-------------
-//Is Called if this Module will be unloaded and has been created
-//Should be used to Free Memory
-//-------------
-Procedure TCoreModule.Free;
-begin
- //Dummy ftw!!
-end;
-
-end. \ No newline at end of file
+unit UCoreModule;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+{*********************
+ TCoreModule
+ Dummy Class that has Methods that will be called from Core
+ In the Best case every Piece of this Software is a Module
+*********************}
+uses UPluginDefs;
+
+type
+ PCoreModule = ^TCoreModule;
+ TCoreModule = class
+ public
+ Constructor Create; virtual;
+
+ //Function that gives some Infos about the Module to the Core
+ Procedure Info(const pInfo: PModuleInfo); virtual;
+
+ //Is Called on Loading.
+ //In this Method only Events and Services should be created
+ //to offer them to other Modules or Plugins during the Init process
+ //If False is Returned this will cause a Forced Exit
+ Function Load: Boolean; virtual;
+
+ //Is Called on Init Process
+ //In this Method you can Hook some Events and Create + Init
+ //your Classes, Variables etc.
+ //If False is Returned this will cause a Forced Exit
+ Function Init: Boolean; virtual;
+
+ //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
+ //If False is Returned this will cause a Forced Exit
+ Function MainLoop: Boolean; virtual;
+
+ //Is Called if this Module has been Inited and there is a Exit.
+ //Deinit is in backwards Initing Order
+ //If False is Returned this will cause a Forced Exit
+ Procedure DeInit; virtual;
+
+ //Is Called if this Module will be unloaded and has been created
+ //Should be used to Free Memory
+ Procedure Free; virtual;
+ end;
+ cCoreModule = class of TCoreModule;
+
+implementation
+
+//-------------
+// Just the Constructor
+//-------------
+Constructor TCoreModule.Create;
+begin
+ //Dummy maaaan ;)
+end;
+
+//-------------
+// Function that gives some Infos about the Module to the Core
+//-------------
+Procedure TCoreModule.Info(const pInfo: PModuleInfo);
+begin
+ pInfo^.Name := 'Not Set';
+ pInfo^.Version := 0;
+ pInfo^.Description := 'Not Set';
+end;
+
+//-------------
+//Is Called on Loading.
+//In this Method only Events and Services should be created
+//to offer them to other Modules or Plugins during the Init process
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.Load: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called on Init Process
+//In this Method you can Hook some Events and Create + Init
+//your Classes, Variables etc.
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.Init: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.MainLoop: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called if this Module has been Inited and there is a Exit.
+//Deinit is in backwards Initing Order
+//-------------
+Procedure TCoreModule.DeInit;
+begin
+ //Dummy ftw!!
+end;
+
+//-------------
+//Is Called if this Module will be unloaded and has been created
+//Should be used to Free Memory
+//-------------
+Procedure TCoreModule.Free;
+begin
+ //Dummy ftw!!
+end;
+
+end.