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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-10 12:28:56 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-10 12:28:56 +0000
commitc6da424a1508eae4538244b4d00ddf1f0436b1b7 (patch)
tree18a125cc8a590c0916811e47c912134278e92bb7 /Game/Code/Classes/UAudioPlaybackBase.pas
parent8af89b5940bd15b013e3f48536888e352eb1c43b (diff)
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Volumes are floating point values (single) now. The range changed from [0 .. 100] to [0.0 .. 1.0]
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1081 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioPlaybackBase.pas')
-rw-r--r--Game/Code/Classes/UAudioPlaybackBase.pas10
1 files changed, 5 insertions, 5 deletions
diff --git a/Game/Code/Classes/UAudioPlaybackBase.pas b/Game/Code/Classes/UAudioPlaybackBase.pas
index f1fe26f9..0251b8e8 100644
--- a/Game/Code/Classes/UAudioPlaybackBase.pas
+++ b/Game/Code/Classes/UAudioPlaybackBase.pas
@@ -28,7 +28,7 @@ type
procedure Play;
procedure Pause;
procedure Stop;
- procedure FadeIn(Time: real; TargetVolume: integer);
+ procedure FadeIn(Time: real; TargetVolume: single);
procedure SetPosition(Time: real);
function GetPosition: real;
@@ -39,8 +39,8 @@ type
// function SetOutputDevice(Device: TAudioOutputDevice): boolean;
function GetOutputDeviceList(): TAudioOutputDeviceList;
- procedure SetAppVolume(Volume: integer); virtual; abstract;
- procedure SetVolume(Volume: integer);
+ procedure SetAppVolume(Volume: single); virtual; abstract;
+ procedure SetVolume(Volume: single);
procedure SetLoop(Enabled: boolean);
procedure Rewind;
@@ -149,13 +149,13 @@ begin
Result := true;
end;
-procedure TAudioPlaybackBase.SetVolume(Volume: Integer);
+procedure TAudioPlaybackBase.SetVolume(Volume: single);
begin
if assigned(MusicStream) then
MusicStream.Volume := Volume;
end;
-procedure TAudioPlaybackBase.FadeIn(Time: real; TargetVolume: integer);
+procedure TAudioPlaybackBase.FadeIn(Time: real; TargetVolume: single);
begin
if assigned(MusicStream) then
MusicStream.FadeIn(Time, TargetVolume);