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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-09 19:19:28 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-09 19:19:28 +0000
commitb5a738fa52c8b0f2212deb5febd2d7f0b8f6544f (patch)
tree3c2812cffdd035b385d5b0f0f8f5ea0702973739 /Game/Code/Classes/UAudioPlaybackBase.pas
parent37744cee627605db0675efd3a6e0c42bd51c48d6 (diff)
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- input-source selection works now (with bass or portaudio with portmixer)
- audio-effects (DSP) interface for audio-playback plus a simple voice removal example (does not sound that good) - FFMpeg support for BASS - audio-clock for FFMpeg for GetPosition and synchronisation - more compatible seeking in FFMpeg - clean termination of the audio interfaces/streams (especially ffmpeg) - Audio output device enumeration (selection will be added later to the sounds option screen) - display of threshold and volume in the record-options screen - threshold and volume can be changed with the 'T' (threshold) and '+'/'-' (source volume) keys - added a FadeIn() method to the IAudioPlayback interface - some minor changes to the audio classes/screens - new base-class for audio-playback classes (used by bass, portaudio and sdl) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1078 b956fd51-792f-4845-bead-9b4dfca2ff2c
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+unit UAudioPlaybackBase;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMusic;
+
+type
+ TAudioPlaybackBase = class(TInterfacedObject, IAudioPlayback)
+ protected
+ OutputDeviceList: TAudioOutputDeviceList;
+ MusicStream: TAudioPlaybackStream;
+ // open sound or music stream (used by Open() and OpenSound())
+ function OpenStream(const Filename: string): TAudioPlaybackStream; virtual; abstract;
+ procedure ClearOutputDeviceList();
+ public
+ function GetName: String; virtual; abstract;
+
+ function Open(const Filename: string): boolean; // true if succeed
+ procedure Close;
+
+ procedure Play;
+ procedure Pause;
+ procedure Stop;
+ procedure FadeIn(Time: real; TargetVolume: integer);
+
+ procedure SetPosition(Time: real);
+ function GetPosition: real;
+
+ function InitializePlayback: boolean; virtual; abstract;
+ function FinalizePlayback: boolean; virtual;
+
+ // function SetOutputDevice(Device: TAudioOutputDevice): boolean;
+ function GetOutputDeviceList(): TAudioOutputDeviceList;
+
+ procedure SetAppVolume(Volume: integer); virtual; abstract;
+ procedure SetVolume(Volume: integer);
+ procedure SetLoop(Enabled: boolean);
+
+ procedure Rewind;
+ function Finished: boolean;
+ function Length: real;
+
+ // Sounds
+ function OpenSound(const Filename: String): TAudioPlaybackStream;
+ procedure PlaySound(stream: TAudioPlaybackStream);
+ procedure StopSound(stream: TAudioPlaybackStream);
+
+ // Equalizer
+ procedure GetFFTData(var data: TFFTData);
+
+ // Interface for Visualizer
+ function GetPCMData(var data: TPCMData): Cardinal;
+ end;
+
+
+implementation
+
+uses
+ SysUtils;
+
+{ TAudioPlaybackBase }
+
+function TAudioPlaybackBase.FinalizePlayback: boolean;
+begin
+ FreeAndNil(MusicStream);
+ ClearOutputDeviceList();
+end;
+
+function TAudioPlaybackBase.Open(const Filename: string): boolean;
+begin
+ // free old MusicStream
+ MusicStream.Free;
+
+ MusicStream := OpenStream(Filename);
+ if not assigned(MusicStream) then
+ begin
+ Result := false;
+ Exit;
+ end;
+
+ //MusicStream.AddSoundEffect(TVoiceRemoval.Create());
+
+ Result := true;
+end;
+
+procedure TAudioPlaybackBase.Close;
+begin
+ if assigned(MusicStream) then
+ MusicStream.Close();
+end;
+
+procedure TAudioPlaybackBase.Play;
+begin
+ if assigned(MusicStream) then
+ MusicStream.Play();
+end;
+
+procedure TAudioPlaybackBase.Pause;
+begin
+ if assigned(MusicStream) then
+ MusicStream.Pause();
+end;
+
+procedure TAudioPlaybackBase.Stop;
+begin
+ if assigned(MusicStream) then
+ MusicStream.Stop();
+end;
+
+function TAudioPlaybackBase.Length: real;
+begin
+ if assigned(MusicStream) then
+ Result := MusicStream.Length
+ else
+ Result := 0;
+end;
+
+function TAudioPlaybackBase.GetPosition: real;
+begin
+ if assigned(MusicStream) then
+ Result := MusicStream.Position
+ else
+ Result := 0;
+end;
+
+procedure TAudioPlaybackBase.SetPosition(Time: real);
+begin
+ if assigned(MusicStream) then
+ MusicStream.Position := Time;
+end;
+
+procedure TAudioPlaybackBase.Rewind;
+begin
+ SetPosition(0);
+end;
+
+function TAudioPlaybackBase.Finished: boolean;
+begin
+ if assigned(MusicStream) then
+ Result := (MusicStream.Status = ssStopped)
+ else
+ Result := true;
+end;
+
+procedure TAudioPlaybackBase.SetVolume(Volume: Integer);
+begin
+ if assigned(MusicStream) then
+ MusicStream.Volume := Volume;
+end;
+
+procedure TAudioPlaybackBase.FadeIn(Time: real; TargetVolume: integer);
+begin
+ if assigned(MusicStream) then
+ MusicStream.FadeIn(Time, TargetVolume);
+end;
+
+procedure TAudioPlaybackBase.SetLoop(Enabled: boolean);
+begin
+ if assigned(MusicStream) then
+ MusicStream.Loop := Enabled;
+end;
+
+// Equalizer
+procedure TAudioPlaybackBase.GetFFTData(var data: TFFTData);
+begin
+ if assigned(MusicStream) then
+ MusicStream.GetFFTData(data);
+end;
+
+{*
+ * Copies interleaved PCM SInt16 stereo samples into data.
+ * Returns the number of frames
+ *}
+function TAudioPlaybackBase.GetPCMData(var data: TPCMData): Cardinal;
+begin
+ if assigned(MusicStream) then
+ Result := MusicStream.GetPCMData(data)
+ else
+ Result := 0;
+end;
+
+function TAudioPlaybackBase.OpenSound(const Filename: string): TAudioPlaybackStream;
+begin
+ Result := OpenStream(Filename);
+end;
+
+procedure TAudioPlaybackBase.PlaySound(stream: TAudioPlaybackStream);
+begin
+ if assigned(stream) then
+ stream.Play();
+end;
+
+procedure TAudioPlaybackBase.StopSound(stream: TAudioPlaybackStream);
+begin
+ if assigned(stream) then
+ stream.Stop();
+end;
+
+procedure TAudioPlaybackBase.ClearOutputDeviceList();
+var
+ DeviceIndex: integer;
+begin
+ for DeviceIndex := 0 to High(OutputDeviceList) do
+ OutputDeviceList[DeviceIndex].Free();
+ SetLength(OutputDeviceList, 0);
+end;
+
+function TAudioPlaybackBase.GetOutputDeviceList(): TAudioOutputDeviceList;
+begin
+ Result := OutputDeviceList;
+end;
+
+end.