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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-05 20:36:19 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-05 20:36:19 +0000
commitdee94f5dae9e6b5ae6c7b54a12a567745abc8dc3 (patch)
tree21767870a9f01fe8df91fd3ce5331e2fe89862fc /Game/Code/Classes/UAudioDecoder_FFMpeg.pas
parent2e6592ceadb3e3c910164c76595e7ae435b8823a (diff)
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General:
- cleanup and adaption of SingDrawOscilloscope Portaudio/SDL audio output: - stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used without initializing the SDL audio stuff first, so it is not usable with portaudio. Now SDL is used for audio-output instead of portaudio (although the file-name is UAudioPlayback_Portaudio.pas at the moment). - cleaner file closing - volume adjustment UMusic: - cleanup of the audio-interfaces - introduced TNoteType = (ntFreestyle, ntNormal, ntGolden) - some bug-fixes - introduced TSoundLibrary. This is library for all in-game sounds used by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play too, but this is not recommended at the moment because SoundLib.Swoosh could be nil if the file was not found. The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does not have to specify a Play... and Stop... method for every available sound anymore. In addition it is not an AudioPlayers responsibility to init the in-game sounds. URecord: - polish to english translation of some variables - CaptureSoundLeft/Right is CaptureChannel[0/1] now - TSoundCardInput -> TAudioInputDeviceSource - TGenericSoundCard.Input -> TGenericSoundCard.Source - autocorrelation algorithm more readable now - Clean-up of the audio-input interface - moved cloned code of the input-classes to one base class (TAudioInputBase) - Cleaner finalization - Start-/StopCapture will not crash anymore in the recording-options menu - Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000) - SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if a valid tone was found (= the sound was louder than the threshold -> no background noise). If i remember correctly the sound was accepted although the tone was invalid. So the old data was used although noone was singing. This resulted in some sort of ghost-singer effect. UIni: - moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future. - TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux). - bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex. NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices. - configurations of external devices that are not plugged in will not be deleted anymore. - multiple definitions of one device in the ini-file will not crash USDX anymore - CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioDecoder_FFMpeg.pas')
-rw-r--r--Game/Code/Classes/UAudioDecoder_FFMpeg.pas197
1 files changed, 101 insertions, 96 deletions
diff --git a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
index c705d603..646e9eef 100644
--- a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
+++ b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
@@ -17,36 +17,33 @@ interface
{$MODE Delphi}
{$ENDIF}
-{$I switches.inc}
-
-
-uses Classes,
- {$IFDEF win32}
- windows,
- {$ENDIF}
- SysUtils,
- SDL,
- avcodec, // FFMpeg Audio file decoding
- avformat,
- avutil,
- avio, // used for url_ferror
- mathematics, // used for av_rescale_q
- ULog,
- UMusic;
+{$I ../switches.inc}
+
+
+uses
+ Classes,
+ {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ SysUtils,
+ UMusic;
implementation
uses
- {$IFDEF LAZARUS}
- lclintf,
- {$ifndef win32}
- libc,
- {$endif}
- {$ENDIF}
- UIni,
- UMain,
- UThemes,
- UConfig;
+ {$ifndef win32}
+ libc,
+ {$endif}
+ UIni,
+ UMain,
+ avcodec, // FFMpeg Audio file decoding
+ avformat,
+ avutil,
+ avio, // used for url_ferror
+ mathematics, // used for av_rescale_q
+ SDL,
+ ULog,
+ UConfig;
type
@@ -106,12 +103,12 @@ type
ffmpegStreamIndex : Integer;
ffmpegStream : PAVStream;
- // "static" vars for DecodeFrame
+ // state-vars for DecodeFrame
pkt : TAVPacket;
audio_pkt_data : PChar;
audio_pkt_size : integer;
- // "static" vars for AudioCallback
+ // state-vars for AudioCallback
audio_buf_index : cardinal;
audio_buf_size : cardinal;
audio_buf : TAudioBuffer;
@@ -127,8 +124,7 @@ type
procedure Close(); override;
function GetLength(): real; override;
- function GetChannelCount(): cardinal; override;
- function GetSampleRate(): cardinal; override;
+ function GetAudioFormatInfo(): TAudioFormatInfo; override;
function GetPosition: real; override;
procedure SetPosition(Time: real); override;
function IsEOF(): boolean; override;
@@ -169,7 +165,7 @@ begin
audio_buf_index := 0;
audio_buf_size := 0;
- FillChar(pkt, sizeof(TAVPacket), #0);
+ FillChar(pkt, sizeof(TAVPacket), 0);
Self.pFormatCtx := pFormatCtx;
Self.pCodecCtx := pCodecCtx;
@@ -221,14 +217,12 @@ begin
result := pFormatCtx^.duration / AV_TIME_BASE;
end;
-function TFFMpegDecodeStream.GetChannelCount(): cardinal;
-begin
- result := pCodecCtx^.channels;
-end;
-
-function TFFMpegDecodeStream.GetSampleRate(): cardinal;
+function TFFMpegDecodeStream.GetAudioFormatInfo(): TAudioFormatInfo;
begin
- result := pCodecCtx^.sample_rate;
+ result.Channels := pCodecCtx^.channels;
+ result.SampleRate := pCodecCtx^.sample_rate;
+ //result.Format := pCodecCtx^.sample_fmt; // sample_fmt not yet used by FFMpeg
+ result.Format := asfS16; // use FFMpeg's standard format
end;
function TFFMpegDecodeStream.IsEOF(): boolean;
@@ -260,7 +254,7 @@ begin
SDL_mutexP(lock);
seekPos := Trunc(Time * AV_TIME_BASE);
// FIXME: seek_flags = rel < 0 ? AVSEEK_FLAG_BACKWARD : 0
- seekFlags := 0;
+ seekFlags := 0;//AVSEEK_FLAG_BACKWARD;
seekRequest := true;
SDL_CondSignal(resumeCond);
SDL_mutexV(lock);
@@ -279,9 +273,9 @@ begin
while (true) do
begin
+ //SafeWriteLn('Hallo');
SDL_mutexP(stream.lock);
-
// wait if end-of-file reached
if (eofState) then
begin
@@ -309,18 +303,19 @@ begin
// TODO: Do we need this?
// The position is converted to AV_TIME_BASE and then to the stream-specific base.
// Why not convert to the stream-specific one from the beginning.
- seekTarget := av_rescale_q(stream.seekPos, AV_TIME_BASE_Q, stream.ffmpegStream^.time_base);
- if(av_seek_frame(stream.pFormatCtx, stream.ffmpegStreamIndex,
- seekTarget, stream.seekFlags) = 0) then
- begin
- Log.LogStatus(stream.pFormatCtx^.filename + ': error while seeking', 'UAudioDecoder_FFMpeg');
- end
- else
- begin
- stream.packetQueue.Flush();
- stream.packetQueue.Put(@FlushPacket);
- end;
- stream.seekRequest := false;
+ seekTarget := av_rescale_q(stream.seekPos, AV_TIME_BASE_Q, stream.ffmpegStream^.time_base);
+ if(av_seek_frame(stream.pFormatCtx, stream.ffmpegStreamIndex,
+ seekTarget, stream.seekFlags) < 0) then
+ begin
+ // this will crash in FPC due to a bug
+ //Log.LogStatus({stream.pFormatCtx^.filename +} ': error while seeking', 'UAudioDecoder_FFMpeg');
+ end
+ else
+ begin
+ stream.packetQueue.Flush();
+ stream.packetQueue.Put(@FlushPacket);
+ end;
+ stream.seekRequest := false;
end;
SDL_mutexV(stream.lock);
@@ -340,8 +335,10 @@ begin
{$ELSE}
pbIOCtx := @stream.pFormatCtx^.pb;
{$IFEND}
+
if(url_feof(pbIOCtx) <> 0) then
begin
+ SafeWriteLn('feof');
eofState := true;
continue;
end;
@@ -349,24 +346,25 @@ begin
// check for errors
if(url_ferror(pbIOCtx) = 0) then
begin
+ SafeWriteLn('Errorf');
// no error -> wait for user input
- SDL_Delay(100);
- continue;
- end
- else
- begin
- // an error occured -> abort
- // TODO: eof or quit?
- eofState := true;
- continue;
- end;
- end;
-
- //writeln( 'ffmpeg - av_read_frame' );
+ SDL_Delay(100);
+ continue;
+ end
+ else
+ begin
+ // an error occured -> abort
+ // TODO: eof or quit?
+ eofState := true;
+ continue;
+ end;
+ end;
+
+ //SafeWriteLn( 'ffmpeg - av_read_frame' );
if(packet.stream_index = stream.ffmpegStreamIndex) then
begin
- //writeln( 'packet_queue_put' );
+ //SafeWriteLn( 'packet_queue_put' );
stream.packetQueue.put(@packet);
end
else
@@ -375,7 +373,7 @@ begin
end;
end;
- //Writeln('Done: ' + inttostr(stream.packetQueue.nbPackets));
+ SafeWriteLn('Done: ' + inttostr(stream.packetQueue.nbPackets));
result := 0;
end;
@@ -394,21 +392,25 @@ begin
begin
while (audio_pkt_size > 0) do
begin
- //writeln( 'got audio packet' );
+ //SafeWriteLn( 'got audio packet' );
data_size := bufSize;
- // TODO: should be avcodec_decode_audio2 but this wont link on my ubuntu box.
+ {$IF LIBAVCODEC_VERSION >= 51030000} // 51.30.0
+ len1 := avcodec_decode_audio2(pCodecCtx, @buffer,
+ data_size, audio_pkt_data, audio_pkt_size);
+ {$ELSE}
// FIXME: with avcodec_decode_audio a package could contain several frames
// this is not handled yet
len1 := avcodec_decode_audio(pCodecCtx, @buffer,
data_size, audio_pkt_data, audio_pkt_size);
+ {$IFEND}
- //writeln('avcodec_decode_audio : ' + inttostr( len1 ));
+ //SafeWriteLn('avcodec_decode_audio : ' + inttostr( len1 ));
if(len1 < 0) then
begin
- // if error, skip frame
- //writeln( 'Skip audio frame' );
+ // if error, skip frame
+ SafeWriteLn( 'Skip audio frame' );
audio_pkt_size := 0;
break;
end;
@@ -444,6 +446,7 @@ begin
if (audio_pkt_data = PChar(FlushPacket.data)) then
begin
avcodec_flush_buffers(pCodecCtx);
+ SafeWriteLn('Flush');
continue;
end;
@@ -452,11 +455,12 @@ begin
begin
// end-of-file reached -> set EOF-flag
SetEOF(true);
+ SafeWriteLn('EOF');
// note: buffer is not (even partially) filled -> no data to return
exit;
end;
- //writeln( 'Audio Packet Size - ' + inttostr(audio_pkt_size) );
+ //SafeWriteLn( 'Audio Packet Size - ' + inttostr(audio_pkt_size) );
end;
end;
@@ -480,14 +484,14 @@ begin
begin
// We have already sent all our data; get more
audio_size := DecodeFrame(audio_buf, sizeof(TAudioBuffer));
- //writeln('audio_decode_frame : '+ inttostr(audio_size));
+ //SafeWriteLn('audio_decode_frame : '+ inttostr(audio_size));
if(audio_size < 0) then
begin
// If error, output silence
audio_buf_size := 1024;
FillChar(audio_buf, audio_buf_size, #0);
- //writeln( 'Silence' );
+ //SafeWriteLn( 'Silence' );
end
else
begin
@@ -531,11 +535,11 @@ begin
// init end-of-file package
av_init_packet(EOFPacket);
- EOFPacket.data := Pointer(PChar('EOF'));
+ EOFPacket.data := Pointer(PChar('EOF'));
// init flush package
av_init_packet(FlushPacket);
- FlushPacket.data := Pointer(PChar('FLUSH'));
+ FlushPacket.data := Pointer(PChar('FLUSH'));
result := true;
end;
@@ -611,7 +615,7 @@ begin
end;
avcodec_open(pCodecCtx, pCodec);
- //writeln( 'Opened the codec' );
+ //WriteLn( 'Opened the codec' );
stream := TFFMpegDecodeStream.Create(pFormatCtx, pCodecCtx, pCodec,
ffmpegStreamID, ffmpegStream);
@@ -671,7 +675,7 @@ begin
Self.lastPkt := pkt1;
inc(Self.nbPackets);
- //Writeln('Put: ' + inttostr(nbPackets));
+ //SafeWriteLn('Put: ' + inttostr(nbPackets));
Self.size := Self.size + pkt1^.pkt.size;
SDL_CondSignal(Self.cond);
@@ -705,7 +709,7 @@ begin
Self.lastPkt := nil;
dec(Self.nbPackets);
- //Writeln('Get: ' + inttostr(nbPackets));
+ //SafeWriteLn('Get: ' + inttostr(nbPackets));
Self.size := Self.size - pkt1^.pkt.size;
pkt := pkt1^.pkt;
@@ -734,22 +738,23 @@ procedure TPacketQueue.Flush();
var
pkt, pkt1: PAVPacketList;
begin
- SDL_LockMutex(Self.mutex);
-
- pkt := Self.firstPkt;
- while(pkt <> nil) do
- begin
- pkt1 := pkt^.next;
- av_free_packet(@pkt^.pkt);
- av_freep(pkt);
- pkt := pkt1;
- end;
- Self.lastPkt := nil;
- Self.firstPkt := nil;
- Self.nbPackets := 0;
- Self.size := 0;
-
- SDL_UnlockMutex(Self.mutex);
+ SDL_LockMutex(Self.mutex);
+
+ pkt := Self.firstPkt;
+ while(pkt <> nil) do
+ begin
+ pkt1 := pkt^.next;
+ av_free_packet(@pkt^.pkt);
+ // Note: param must be a pointer to a pointer!
+ av_freep(@pkt);
+ pkt := pkt1;
+ end;
+ Self.lastPkt := nil;
+ Self.firstPkt := nil;
+ Self.nbPackets := 0;
+ Self.size := 0;
+
+ SDL_UnlockMutex(Self.mutex);
end;