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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-02 07:50:39 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-02 07:50:39 +0000
commitfaf4c13bf41a17ce920a2194fc396f8bf7b44331 (patch)
tree0049a0dacad82a08b934167660bfabd6c8ea47a8 /Game/Code/Classes/UAudioCore_Portaudio.pas
parent67d0be6741c5466c786d8d389e34c83e1be7e3c0 (diff)
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Audio/Video engine update:
- lyrics<->audio synchronisation (TSyncSource) - better resampling (optional support for libsamplerate) - cleaner termination of audio/video streams/devices - improved decoders and decoder infrastructure - many other improvements/cleanups Currently just for testing (not enabled by default): - Background music - Voice-Passthrough (hear what you sing) - Video VSync git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1157 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UAudioCore_Portaudio.pas3
1 files changed, 1 insertions, 2 deletions
diff --git a/Game/Code/Classes/UAudioCore_Portaudio.pas b/Game/Code/Classes/UAudioCore_Portaudio.pas
index 90395cb8..bcc8a001 100644
--- a/Game/Code/Classes/UAudioCore_Portaudio.pas
+++ b/Game/Code/Classes/UAudioCore_Portaudio.pas
@@ -16,9 +16,8 @@ uses
type
TAudioCore_Portaudio = class
- private
- constructor Create();
public
+ constructor Create();
class function GetInstance(): TAudioCore_Portaudio;
function GetPreferredApiIndex(): TPaHostApiIndex;
function TestDevice(inParams, outParams: PPaStreamParameters; var sampleRate: Double): boolean;