From faf4c13bf41a17ce920a2194fc396f8bf7b44331 Mon Sep 17 00:00:00 2001 From: tobigun Date: Wed, 2 Jul 2008 07:50:39 +0000 Subject: Audio/Video engine update: - lyrics<->audio synchronisation (TSyncSource) - better resampling (optional support for libsamplerate) - cleaner termination of audio/video streams/devices - improved decoders and decoder infrastructure - many other improvements/cleanups Currently just for testing (not enabled by default): - Background music - Voice-Passthrough (hear what you sing) - Video VSync git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1157 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UAudioCore_Portaudio.pas | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Game/Code/Classes/UAudioCore_Portaudio.pas') diff --git a/Game/Code/Classes/UAudioCore_Portaudio.pas b/Game/Code/Classes/UAudioCore_Portaudio.pas index 90395cb8..bcc8a001 100644 --- a/Game/Code/Classes/UAudioCore_Portaudio.pas +++ b/Game/Code/Classes/UAudioCore_Portaudio.pas @@ -16,9 +16,8 @@ uses type TAudioCore_Portaudio = class - private - constructor Create(); public + constructor Create(); class function GetInstance(): TAudioCore_Portaudio; function GetPreferredApiIndex(): TPaHostApiIndex; function TestDevice(inParams, outParams: PPaStreamParameters; var sampleRate: Double): boolean; -- cgit v1.2.3