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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-28 14:32:34 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-28 14:32:34 +0000 |
commit | 47bb13d42d2083a14f52a29bf11ece898fae9736 (patch) | |
tree | cf77ae3af89da9a1d45b2d98dc35623aa821150b /Game/Code/Classes/TextGL.pas | |
parent | 872b21ad9e7c469c702c470543dcc4d0fbf749cf (diff) | |
download | usdx-47bb13d42d2083a14f52a29bf11ece898fae9736.tar.gz usdx-47bb13d42d2083a14f52a29bf11ece898fae9736.tar.xz usdx-47bb13d42d2083a14f52a29bf11ece898fae9736.zip |
- Select(Slide) textures should work now ('Font Black' -> 'Colorized')
- Added constants for texture types (TEXTURE_TYPE_PLAIN/TEXTURE_TYPE_TRANSPARENT/TEXTURE_TYPE_COLORIZED)
- RGBFloatToInt() helper function
- rgb2hls clean-up (it is not even hls, it is hsv)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@980 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 314d31de..3074fa32 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -162,7 +162,7 @@ begin Fonts[3].Done := -1;
Fonts[3].Outline := 4;
-{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'BMP', 'Arrow', 0); // for score screen
+{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'PNG', 'Transparent', 0); // for score screen
Fonts[4].Tex.H := 30;
Fonts[4].AspectW := 0.95;
Fonts[4].Done := -1;
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