From 47bb13d42d2083a14f52a29bf11ece898fae9736 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 28 Mar 2008 14:32:34 +0000 Subject: - Select(Slide) textures should work now ('Font Black' -> 'Colorized') - Added constants for texture types (TEXTURE_TYPE_PLAIN/TEXTURE_TYPE_TRANSPARENT/TEXTURE_TYPE_COLORIZED) - RGBFloatToInt() helper function - rgb2hls clean-up (it is not even hls, it is hsv) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@980 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/TextGL.pas | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Game/Code/Classes/TextGL.pas') diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 314d31de..3074fa32 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -162,7 +162,7 @@ begin Fonts[3].Done := -1; Fonts[3].Outline := 4; -{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'BMP', 'Arrow', 0); // for score screen +{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'PNG', 'Transparent', 0); // for score screen Fonts[4].Tex.H := 30; Fonts[4].AspectW := 0.95; Fonts[4].Done := -1; -- cgit v1.2.3