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author | basisbit <basisbit@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2015-09-07 17:10:36 +0000 |
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committer | basisbit <basisbit@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2015-09-07 17:10:36 +0000 |
commit | 162908ecfe023e2a261ccfaa78fec8acce1a7ecd (patch) | |
tree | 7682c5c316987e56b6e1136bc31885fbbf9d1779 | |
parent | 714d76fdbf4abcf660a154699eef3946cb9e44d2 (diff) | |
download | usdx-162908ecfe023e2a261ccfaa78fec8acce1a7ecd.tar.gz usdx-162908ecfe023e2a261ccfaa78fec8acce1a7ecd.tar.xz usdx-162908ecfe023e2a261ccfaa78fec8acce1a7ecd.zip |
* show status in the window title when initializing or loading stuff
* modified version number
* the initializing and loading code is better readable now
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3133 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | src/base/UConfig.pas | 4 | ||||
-rw-r--r-- | src/base/UGraphic.pas | 111 | ||||
-rw-r--r-- | src/screens/UScreenOptionsThemes.pas | 5 |
3 files changed, 40 insertions, 80 deletions
diff --git a/src/base/UConfig.pas b/src/base/UConfig.pas index e48b5493..2e1c59f0 100644 --- a/src/base/UConfig.pas +++ b/src/base/UConfig.pas @@ -128,9 +128,9 @@ const * Current version of UltraStar Deluxe *) USDX_VERSION_MAJOR = 1; - USDX_VERSION_MINOR = 1; + USDX_VERSION_MINOR = 2; USDX_VERSION_RELEASE = 0; - USDX_VERSION_STATE = ''; + USDX_VERSION_STATE = 'alpha'; USDX_STRING = 'UltraStar Deluxe'; (* diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas index 2c80b542..bf297220 100644 --- a/src/base/UGraphic.pas +++ b/src/base/UGraphic.pas @@ -39,6 +39,7 @@ uses glext, UTexture, TextGL, + UConfig, ULog, SysUtils, ULyrics, @@ -275,7 +276,7 @@ procedure SwapBuffers; procedure LoadTextures; procedure InitializeScreen; procedure LoadLoadingScreen; -procedure LoadScreens; +procedure LoadScreens(Title: string); procedure UnloadScreens; function LoadingThreadFunction: integer; @@ -512,57 +513,37 @@ begin { workaround for buggy Intel 3D driver on Linux } SDL_putenv('texture_tiling=false'); - //Log.BenchmarkStart(2); - + SDL_WM_SetCaption(PChar(Title + ' - Initializing screen'), nil); InitializeScreen; - - //Log.BenchmarkEnd(2); - //Log.LogBenchmark('--> Setting Screen', 2); - - //Log.BenchmarkStart(2); + SDL_WM_SetCaption(PChar(Title + ' - Initializing texturizer'), nil); Texture := TTextureUnit.Create; // FIXME: this does not seem to be correct as Limit. // Is the max. of either width or height. Texture.Limit := 1024*1024; //LoadTextures; - //Log.BenchmarkEnd(2); - //Log.LogBenchmark('--> Loading Textures', 2); - - { - Log.BenchmarkStart(2); - Lyric:= TLyric.Create; - Log.BenchmarkEnd(2); - Log.LogBenchmark('--> Loading Fonts', 2); - } - + SDL_WM_SetCaption(PChar(Title + ' - Initializing video modules'), nil); // Note: do not initialize video modules earlier. They might depend on some // SDL video functions or OpenGL extensions initialized in InitializeScreen() InitializeVideo(); - //Log.BenchmarkStart(2); - + SDL_WM_SetCaption(PChar(Title + ' - Initializing 3D'), nil); Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D'); Display := TDisplay.Create; //Display.SetCursor; - //Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2); - - //Log.LogStatus('Loading Screens', 'Initialize3D'); - //Log.BenchmarkStart(3); - + SDL_WM_SetCaption(PChar(Title + ' - Loading font textures'), nil); Log.LogStatus('Loading Font Textures', 'UGraphic.Initialize3D'); LoadFontTextures(); - // Show the Loading Screen ------------- + // Show the Loading Screen + SDL_WM_SetCaption(PChar(Title + ' - Loading first screen'), nil); Log.LogStatus('Loading Loading Screen', 'UGraphic.Initialize3D'); LoadLoadingScreen; - + SDL_WM_SetCaption(PChar(Title + ' - Loading textures'), nil); Log.LogStatus(' Loading Textures', 'UGraphic.Initialize3D'); - LoadTextures; // jb - - + LoadTextures; // now that we have something to display while loading, // start thread that loads the rest of ultrastar @@ -574,8 +555,9 @@ begin //LoadingThread := SDL_CreateThread(@LoadingThread, nil); // this would be run in the loadingthread + SDL_WM_SetCaption(PChar(Title + ' - Loading screens'), nil); Log.LogStatus(' Loading Screens', 'UGraphic.Initialize3D'); - LoadScreens; + LoadScreens(Title); // TODO: @@ -597,7 +579,7 @@ begin // currently does not work this way // SDL_WaitThread(LoadingThread, I); // SDL_DestroyMutex(Mutex); - + SDL_WM_SetCaption(PChar(Title), nil); Display.CurrentScreen^.FadeTo( @ScreenMain ); Log.BenchmarkEnd(2); @@ -728,7 +710,7 @@ begin SwapBuffers; end; -procedure LoadScreens; +procedure LoadScreens(Title: string); begin { ScreenLoading := TScreenLoading.Create; ScreenLoading.OnShow; @@ -737,87 +719,64 @@ begin Display.Draw; SwapBuffers; } - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenMain & ScreenName'), nil); ScreenMain := TScreenMain.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Main', 3); Log.BenchmarkStart(3); ScreenName := TScreenName.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenLevel & ScreenSong'), nil); ScreenLevel := TScreenLevel.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3); ScreenSong := TScreenSong.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenSongMenu & ScreenJukebox'), nil); ScreenSongMenu := TScreenSongMenu.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3); ScreenJukebox := TScreenJukebox.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Jukebox', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenSing & ScreenScore & ScreenTop5'), nil); ScreenSing := TScreenSing.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3); - ScreenScore := TScreenScore.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Score', 3); Log.BenchmarkStart(3); + ScreenScore := TScreenScore.Create;; ScreenTop5 := TScreenTop5.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Top5', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenOptions & ScreenOptionsGame'), nil); ScreenOptions := TScreenOptions.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3); ScreenOptionsGame := TScreenOptionsGame.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenOptionsGraphics & ScreenOptionsSound'), nil); ScreenOptionsGraphics := TScreenOptionsGraphics.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3); ScreenOptionsSound := TScreenOptionsSound.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenOptionsLyrics & ScreenOptionsThemes'), nil); ScreenOptionsLyrics := TScreenOptionsLyrics.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3); ScreenOptionsThemes := TScreenOptionsThemes.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenOptionsRecord & ScreenOptionsAdvanced'), nil); ScreenOptionsRecord := TScreenOptionsRecord.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3); ScreenOptionsAdvanced := TScreenOptionsAdvanced.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Advanced', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenEditSub & ScreenEdit'), nil); ScreenEditSub := TScreenEditSub.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3); ScreenEdit := TScreenEdit.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenEditConvert & ScreenOpen'), nil); ScreenEditConvert := TScreenEditConvert.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen EditConvert', 3); Log.BenchmarkStart(3); -// ScreenEditHeader := TScreenEditHeader.Create(Skin.ScoreBG); -// Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Header', 3); Log.BenchmarkStart(3); ScreenOpen := TScreenOpen.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Open', 3); Log.BenchmarkStart(3); - //ScreenSingModi := TScreenSingModi.Create; - //Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing with Modi support', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenSongMenu & ScreenSongJumpto'), nil); ScreenSongMenu := TScreenSongMenu.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongMenu', 3); Log.BenchmarkStart(3); ScreenSongJumpto := TScreenSongJumpto.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongJumpto', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPopupCheck & ScreenPopupError'), nil); ScreenPopupCheck := TScreenPopupCheck.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Check)', 3); Log.BenchmarkStart(3); ScreenPopupError := TScreenPopupError.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Error)', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPopupInfo & ScreenPartyNewRound'), nil); ScreenPopupInfo := TScreenPopupInfo.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Info)', 3); Log.BenchmarkStart(3); ScreenPartyNewRound := TScreenPartyNewRound.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRound', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPartyScore & ScreenPartyWin'), nil); ScreenPartyScore := TScreenPartyScore.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyScore', 3); Log.BenchmarkStart(3); ScreenPartyWin := TScreenPartyWin.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyWin', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPartyOptions & ScreenPartyPlayer'), nil); ScreenPartyOptions := TScreenPartyOptions.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3); ScreenPartyPlayer := TScreenPartyPlayer.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPartyRounds & ScreenStatMain'), nil); ScreenPartyRounds := TScreenPartyRounds.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyRounds', 3); Log.BenchmarkStart(3); ScreenStatMain := TScreenStatMain.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3); + SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenStatDetail & ScreenCredits'), nil); ScreenStatDetail := TScreenStatDetail.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3); ScreenCredits := TScreenCredits.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3); - + SDL_WM_SetCaption(PChar(Title), nil); end; function LoadingThreadFunction: integer; begin - LoadScreens; + LoadScreens(USDXVersionStr); Result:= 1; end; diff --git a/src/screens/UScreenOptionsThemes.pas b/src/screens/UScreenOptionsThemes.pas index 29d8a9dc..2c7a78b1 100644 --- a/src/screens/UScreenOptionsThemes.pas +++ b/src/screens/UScreenOptionsThemes.pas @@ -40,6 +40,7 @@ uses UMusic, UFiles, UIni, + UConfig, UThemes; type @@ -89,7 +90,7 @@ begin // Reload all screens, after Theme changed // Todo : JB - Check if theme was actually changed UGraphic.UnLoadScreens(); - UGraphic.LoadScreens(); + UGraphic.LoadScreens(USDXVersionStr); AudioPlayback.PlaySound(SoundLib.Back); @@ -107,7 +108,7 @@ begin // Reload all screens, after Theme changed // Todo : JB - Check if theme was actually changed UGraphic.UnLoadScreens(); - UGraphic.LoadScreens(); + UGraphic.LoadScreens(USDXVersionStr); AudioPlayback.PlaySound(SoundLib.Back); |