aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorbasisbit <basisbit@b956fd51-792f-4845-bead-9b4dfca2ff2c>2015-09-07 17:10:36 +0000
committerbasisbit <basisbit@b956fd51-792f-4845-bead-9b4dfca2ff2c>2015-09-07 17:10:36 +0000
commit162908ecfe023e2a261ccfaa78fec8acce1a7ecd (patch)
tree7682c5c316987e56b6e1136bc31885fbbf9d1779
parent714d76fdbf4abcf660a154699eef3946cb9e44d2 (diff)
downloadusdx-162908ecfe023e2a261ccfaa78fec8acce1a7ecd.tar.gz
usdx-162908ecfe023e2a261ccfaa78fec8acce1a7ecd.tar.xz
usdx-162908ecfe023e2a261ccfaa78fec8acce1a7ecd.zip
* show status in the window title when initializing or loading stuff
* modified version number * the initializing and loading code is better readable now git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3133 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--src/base/UConfig.pas4
-rw-r--r--src/base/UGraphic.pas111
-rw-r--r--src/screens/UScreenOptionsThemes.pas5
3 files changed, 40 insertions, 80 deletions
diff --git a/src/base/UConfig.pas b/src/base/UConfig.pas
index e48b5493..2e1c59f0 100644
--- a/src/base/UConfig.pas
+++ b/src/base/UConfig.pas
@@ -128,9 +128,9 @@ const
* Current version of UltraStar Deluxe
*)
USDX_VERSION_MAJOR = 1;
- USDX_VERSION_MINOR = 1;
+ USDX_VERSION_MINOR = 2;
USDX_VERSION_RELEASE = 0;
- USDX_VERSION_STATE = '';
+ USDX_VERSION_STATE = 'alpha';
USDX_STRING = 'UltraStar Deluxe';
(*
diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas
index 2c80b542..bf297220 100644
--- a/src/base/UGraphic.pas
+++ b/src/base/UGraphic.pas
@@ -39,6 +39,7 @@ uses
glext,
UTexture,
TextGL,
+ UConfig,
ULog,
SysUtils,
ULyrics,
@@ -275,7 +276,7 @@ procedure SwapBuffers;
procedure LoadTextures;
procedure InitializeScreen;
procedure LoadLoadingScreen;
-procedure LoadScreens;
+procedure LoadScreens(Title: string);
procedure UnloadScreens;
function LoadingThreadFunction: integer;
@@ -512,57 +513,37 @@ begin
{ workaround for buggy Intel 3D driver on Linux }
SDL_putenv('texture_tiling=false');
- //Log.BenchmarkStart(2);
-
+ SDL_WM_SetCaption(PChar(Title + ' - Initializing screen'), nil);
InitializeScreen;
-
- //Log.BenchmarkEnd(2);
- //Log.LogBenchmark('--> Setting Screen', 2);
-
- //Log.BenchmarkStart(2);
+ SDL_WM_SetCaption(PChar(Title + ' - Initializing texturizer'), nil);
Texture := TTextureUnit.Create;
// FIXME: this does not seem to be correct as Limit.
// Is the max. of either width or height.
Texture.Limit := 1024*1024;
//LoadTextures;
- //Log.BenchmarkEnd(2);
- //Log.LogBenchmark('--> Loading Textures', 2);
-
- {
- Log.BenchmarkStart(2);
- Lyric:= TLyric.Create;
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Loading Fonts', 2);
- }
-
+ SDL_WM_SetCaption(PChar(Title + ' - Initializing video modules'), nil);
// Note: do not initialize video modules earlier. They might depend on some
// SDL video functions or OpenGL extensions initialized in InitializeScreen()
InitializeVideo();
- //Log.BenchmarkStart(2);
-
+ SDL_WM_SetCaption(PChar(Title + ' - Initializing 3D'), nil);
Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D');
Display := TDisplay.Create;
//Display.SetCursor;
- //Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
-
- //Log.LogStatus('Loading Screens', 'Initialize3D');
- //Log.BenchmarkStart(3);
-
+ SDL_WM_SetCaption(PChar(Title + ' - Loading font textures'), nil);
Log.LogStatus('Loading Font Textures', 'UGraphic.Initialize3D');
LoadFontTextures();
- // Show the Loading Screen -------------
+ // Show the Loading Screen
+ SDL_WM_SetCaption(PChar(Title + ' - Loading first screen'), nil);
Log.LogStatus('Loading Loading Screen', 'UGraphic.Initialize3D');
LoadLoadingScreen;
-
+ SDL_WM_SetCaption(PChar(Title + ' - Loading textures'), nil);
Log.LogStatus(' Loading Textures', 'UGraphic.Initialize3D');
- LoadTextures; // jb
-
-
+ LoadTextures;
// now that we have something to display while loading,
// start thread that loads the rest of ultrastar
@@ -574,8 +555,9 @@ begin
//LoadingThread := SDL_CreateThread(@LoadingThread, nil);
// this would be run in the loadingthread
+ SDL_WM_SetCaption(PChar(Title + ' - Loading screens'), nil);
Log.LogStatus(' Loading Screens', 'UGraphic.Initialize3D');
- LoadScreens;
+ LoadScreens(Title);
// TODO:
@@ -597,7 +579,7 @@ begin
// currently does not work this way
// SDL_WaitThread(LoadingThread, I);
// SDL_DestroyMutex(Mutex);
-
+ SDL_WM_SetCaption(PChar(Title), nil);
Display.CurrentScreen^.FadeTo( @ScreenMain );
Log.BenchmarkEnd(2);
@@ -728,7 +710,7 @@ begin
SwapBuffers;
end;
-procedure LoadScreens;
+procedure LoadScreens(Title: string);
begin
{ ScreenLoading := TScreenLoading.Create;
ScreenLoading.OnShow;
@@ -737,87 +719,64 @@ begin
Display.Draw;
SwapBuffers;
}
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenMain & ScreenName'), nil);
ScreenMain := TScreenMain.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Main', 3); Log.BenchmarkStart(3);
ScreenName := TScreenName.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenLevel & ScreenSong'), nil);
ScreenLevel := TScreenLevel.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3);
ScreenSong := TScreenSong.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenSongMenu & ScreenJukebox'), nil);
ScreenSongMenu := TScreenSongMenu.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3);
ScreenJukebox := TScreenJukebox.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Jukebox', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenSing & ScreenScore & ScreenTop5'), nil);
ScreenSing := TScreenSing.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3);
- ScreenScore := TScreenScore.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Score', 3); Log.BenchmarkStart(3);
+ ScreenScore := TScreenScore.Create;;
ScreenTop5 := TScreenTop5.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Top5', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenOptions & ScreenOptionsGame'), nil);
ScreenOptions := TScreenOptions.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3);
ScreenOptionsGame := TScreenOptionsGame.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenOptionsGraphics & ScreenOptionsSound'), nil);
ScreenOptionsGraphics := TScreenOptionsGraphics.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3);
ScreenOptionsSound := TScreenOptionsSound.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenOptionsLyrics & ScreenOptionsThemes'), nil);
ScreenOptionsLyrics := TScreenOptionsLyrics.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3);
ScreenOptionsThemes := TScreenOptionsThemes.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenOptionsRecord & ScreenOptionsAdvanced'), nil);
ScreenOptionsRecord := TScreenOptionsRecord.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3);
ScreenOptionsAdvanced := TScreenOptionsAdvanced.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Advanced', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenEditSub & ScreenEdit'), nil);
ScreenEditSub := TScreenEditSub.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3);
ScreenEdit := TScreenEdit.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenEditConvert & ScreenOpen'), nil);
ScreenEditConvert := TScreenEditConvert.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen EditConvert', 3); Log.BenchmarkStart(3);
-// ScreenEditHeader := TScreenEditHeader.Create(Skin.ScoreBG);
-// Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Header', 3); Log.BenchmarkStart(3);
ScreenOpen := TScreenOpen.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Open', 3); Log.BenchmarkStart(3);
- //ScreenSingModi := TScreenSingModi.Create;
- //Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing with Modi support', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenSongMenu & ScreenSongJumpto'), nil);
ScreenSongMenu := TScreenSongMenu.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongMenu', 3); Log.BenchmarkStart(3);
ScreenSongJumpto := TScreenSongJumpto.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongJumpto', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPopupCheck & ScreenPopupError'), nil);
ScreenPopupCheck := TScreenPopupCheck.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Check)', 3); Log.BenchmarkStart(3);
ScreenPopupError := TScreenPopupError.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Error)', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPopupInfo & ScreenPartyNewRound'), nil);
ScreenPopupInfo := TScreenPopupInfo.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Info)', 3); Log.BenchmarkStart(3);
ScreenPartyNewRound := TScreenPartyNewRound.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRound', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPartyScore & ScreenPartyWin'), nil);
ScreenPartyScore := TScreenPartyScore.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyScore', 3); Log.BenchmarkStart(3);
ScreenPartyWin := TScreenPartyWin.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyWin', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPartyOptions & ScreenPartyPlayer'), nil);
ScreenPartyOptions := TScreenPartyOptions.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3);
ScreenPartyPlayer := TScreenPartyPlayer.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenPartyRounds & ScreenStatMain'), nil);
ScreenPartyRounds := TScreenPartyRounds.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyRounds', 3); Log.BenchmarkStart(3);
ScreenStatMain := TScreenStatMain.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3);
+ SDL_WM_SetCaption(PChar(Title + ' - Loading ScreenStatDetail & ScreenCredits'), nil);
ScreenStatDetail := TScreenStatDetail.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3);
ScreenCredits := TScreenCredits.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
-
+ SDL_WM_SetCaption(PChar(Title), nil);
end;
function LoadingThreadFunction: integer;
begin
- LoadScreens;
+ LoadScreens(USDXVersionStr);
Result:= 1;
end;
diff --git a/src/screens/UScreenOptionsThemes.pas b/src/screens/UScreenOptionsThemes.pas
index 29d8a9dc..2c7a78b1 100644
--- a/src/screens/UScreenOptionsThemes.pas
+++ b/src/screens/UScreenOptionsThemes.pas
@@ -40,6 +40,7 @@ uses
UMusic,
UFiles,
UIni,
+ UConfig,
UThemes;
type
@@ -89,7 +90,7 @@ begin
// Reload all screens, after Theme changed
// Todo : JB - Check if theme was actually changed
UGraphic.UnLoadScreens();
- UGraphic.LoadScreens();
+ UGraphic.LoadScreens(USDXVersionStr);
AudioPlayback.PlaySound(SoundLib.Back);
@@ -107,7 +108,7 @@ begin
// Reload all screens, after Theme changed
// Todo : JB - Check if theme was actually changed
UGraphic.UnLoadScreens();
- UGraphic.LoadScreens();
+ UGraphic.LoadScreens(USDXVersionStr);
AudioPlayback.PlaySound(SoundLib.Back);