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authorAlexander Sulfrian <alexander@sulfrian.net>2012-04-09 18:12:32 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-13 22:40:52 +0100
commita9818f2d6a0c22ff6b03a8897b3ef84d8dd6f96b (patch)
tree0716d678a585fd8da96645fe50263cb9b8a750b2
parent67fc15279173bb357c16ef21b73a2e8dd3561b2e (diff)
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menu/application: disable opengl depth buffer (only 2d needed)
Diffstat (limited to '')
-rw-r--r--src/menu/application.cpp1
-rw-r--r--src/menu/frame_background_color.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/menu/application.cpp b/src/menu/application.cpp
index ccc983d3..00606135 100644
--- a/src/menu/application.cpp
+++ b/src/menu/application.cpp
@@ -154,6 +154,7 @@ namespace usdx
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
+ glDisable(GL_DEPTH_TEST);
}
if (! display) {
diff --git a/src/menu/frame_background_color.cpp b/src/menu/frame_background_color.cpp
index 43b1c748..a0558082 100644
--- a/src/menu/frame_background_color.cpp
+++ b/src/menu/frame_background_color.cpp
@@ -42,6 +42,6 @@ namespace usdx
void FrameBackgroundColor::draw()
{
glClearColor(color.get_red(), color.get_green(), color.get_blue(), 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT);
}
};