aboutsummaryrefslogblamecommitdiffstats
path: root/us_maker_edition/src/lua/ULuaCore.pas
blob: ea9fd991816a0afc871ba07134207430cc421a61 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021




























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                          
{* UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *}

unit ULuaCore;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

uses SysUtils, ULua, UHookableEvent, UPath;

type
  { this exception is raised when the lua panic function
    is called. Only in case we use call instead of pcall.
    it has the lua error string in its message attribute }
  ELuaException = class(Exception);

  { record represents item of Eventlist of TLuaCore }
  PEventListItem = ^TEventListItem;
  TEventListItem = record
    Event: THookableEvent;
    Next:  PEventListItem;
  end;

  { record represents a module }
  TLuaModule = record
    Name:      string;
    Functions: array of luaL_reg; //modules functions, w/ trailing nils this time
  end;

  TLuaPlugin_Status = (psNone, psRunning, psClosed, psErrorOnLoad, psErrorOnCall, psErrorInInit, psErrorOnRun);
  { class represents a loaded plugin }
  TLuaPlugin = class
    private
      iId:        integer;
      Filename:   IPath;
      State:      Plua_State; //< all functions of this plugin are called with this Lua state
      bPaused:    boolean;    //< If true no lua functions from this state are called
      ErrorCount: integer;    //< counts the errors that occured during function calls of this plugin
      ShutDown:   boolean;    //< for self shutdown by plugin. true if plugin wants to be unloaded after execution of current function

      sName:    string;
      sVersion: string;
      sAuthor:  string;
      sURL:     string;

      sStatus:  TLuaPlugin_Status;
    public
      constructor Create(Filename: IPath; Id: integer);

      property Id:      integer read iId;
      property Name:    string read sName;
      property Version: string read sVersion;
      property Author:  string read sAuthor;
      property Url:     string read sUrl;

      property Status:      TLuaPlugin_Status read sStatus;
      property CountErrors: integer read ErrorCount;

      property LuaState:    Plua_State read State;

      procedure Load;

      procedure Register(Name, Version, Author, Url: string);
      function HasRegistred: boolean;

      procedure PausePlugin(doPause: boolean);
      property Paused: boolean read bPaused write PausePlugin;

      procedure ShutMeDown;

      { calls the lua function in the global w/ the given name.
        the arguments to the function have to be pushed to the stack
        before calling this function.
        the arguments and the function will be removed from stack
        results will not be removed.
        if result is false there was an error calling the function
        if ReportErrors is true the errorstring is popped from stack
        and written to error.log otherwise it is left on stack}
      function CallFunctionByName(Name:               string; 
                                  const nArgs:        integer = 0;
				  const nResults:     integer = 0;
				  const ReportErrors: boolean = true): boolean;
      procedure ClearStack;

      procedure Unload; //< Destroys the Luastate, and frees as much mem as possible, w/o destroying the class and important information 

      destructor Destroy; override;
  end;

  { class managing the plugins w/ their LuaStates, the events and modules
    it also offers the usdx table to the plugins w/ some basic functionality
    like self unload or hook getting}
  TLuaCore = class
    private
      EventList:         PEventListItem;  //< pointer to first registred Event, ordered by name
      EventHandles:      array of string; //< Index is Events handle, value is events name. if length(value) is 0 handle is considered unregistred

      Plugins:           array of TLuaPlugin;

      eLoadingFinished: THookableEvent;
    protected
      Modules: array of TLuaModule; //< modules that has been registred, has to be proctected because fucntions of this unit need to get access

      function GetModuleIdByName(Name: string): integer; //returns id of given module, or -1 if module is not found
    public
      constructor Create;
      destructor Destroy; override;

      procedure LoadPlugins;                         //< calls LoadPlugin w/ Plugindir and LoadingFinished Eventchain

      procedure BrowseDir(Dir: IPath);               //< searches for files w/ extension .usdx in the specified dir and tries to load them w/ lua
      procedure LoadPlugin(Filename: IPath);         //< tries to load filename w/ lua and creates the default usdx lua environment for the plugins state

      function GetPluginByName(Name: string): TLuaPlugin;
      function GetPluginById(Id: integer): TLuaPlugin;

      { this function adds a module loader for your functions
        name is the name the script needs to write in its require()
        Functions is an array of lua calling compatible functions
        w/o trailing nils! }
      procedure RegisterModule(Name: string; const Functions: array of luaL_reg);

      function RegisterEvent(Event: THookableEvent): integer; //< adds the event to eventlist and returns its handle
      procedure UnRegisterEvent(hEvent: integer);             //< removes the event from eventlist by handle

      function GetEventbyName(Name: string): THookableEvent;       //< tries to find the event w/ the given name in the list
      function GetEventbyHandle(hEvent: integer): THookableEvent;  //< tries to find the event w/ the given handle

      procedure UnHookByParent(Parent: integer); //< remove all hooks by given parent id from all events

      procedure PrepareState(L: Plua_State);

      procedure DumpPlugins; //< prints plugin runtime information w/ Log.LogStatus
  end;

//some luastyle functions to call from lua scripts
{ register global, used by plugins to identify
  register(plugin name, plugin version, [plugin author], [plugin homepage])
  can only be called once since the global "register" is niled by the function
  returns true on success. (name does not exist)}
function TLuaPlugin_Register (L: Plua_State): integer; cdecl;

{ moduleloader for usdx.* modules
  stored in package.loaders[3]
  package.loaders[3] (module name)
  returns a function to load the requested module or a error
  description(string) when the module is not found }
function TLuaCore_ModuleLoader (L: Plua_State): integer; cdecl;

{ loads module specified by a cfunction upvalue to
  usdx.modulename and returns it.
  loadmodule(module name) }
function TLuaCore_LoadModule (L: Plua_State): integer; cdecl;

{ custom lua panic function
  it writes error string to error.log and raises an ELuaException
  that may be caught }
function TLua_CustomPanic (L: Plua_State): integer; cdecl;

{ replacement for luas require function
  can be called with more than one parameter to require
  some modules at once. e.g.: require('math', 'Usdx.Log')
  modules are loaded from right to left
  unlike standard require the module tables are not returned
  the standard require function in _require is called by
  this function }
function TLua_CustomRequire(L: PLua_State): integer; cdecl;


var
  LuaCore: TLuaCore;

implementation
uses
  StrUtils,
  ULog,
  UFilesystem,
  ULuaUsdx,
  UPathUtils,
  ULuaUtils;

constructor TLuaCore.Create;
begin
  inherited;

  //init EventList w/ nil
  EventList := nil;

  eLoadingFinished := nil;
end;

destructor TLuaCore.Destroy;
var
  Cur:  PEventListItem;
  Prev: PEventListItem;
begin
  SetLength(EventHandles, 0);

  //delete event list
  Cur := EventList;

  while(Cur <> nil) do
  begin
    Prev := Cur;
    Cur := Prev.Next;

    Dispose(Prev);
  end;

  inherited;
end;

{ calls BrowseDir w/ plugin dir and LoadingFinished eventchain }
procedure TLuaCore.LoadPlugins;
begin
  // we have to create event here, because in create it can
  // not be registred, because LuaCore is no assigned
  if (not Assigned(eLoadingFinished)) then
    eLoadingFinished := THookableEvent.Create('Usdx.LoadingFinished');

  BrowseDir(PluginPath);
  eLoadingFinished.CallHookChain(false);
end;

{ searches for files w/ extension .usdx in the specified
  dir and tries to load them w/ lua }
procedure TLuaCore.BrowseDir(Dir: IPath);
  var
    Iter:     IFileIterator;
    FileInfo: TFileInfo;
    FileName: IPath;
    Ext:      IPath;
begin
  Ext := Path('.usdx');

  // search for all files and directories
  Iter := FileSystem.FileFind(Dir.Append('*'), faAnyFile);
  while (Iter.HasNext) do
  begin
    FileInfo := Iter.Next;
    FileName := FileInfo.Name;
    if ((FileInfo.Attr and faDirectory) <> 0) then
    begin
      if (not FileName.Equals('.')) and (not FileName.Equals('..')) then
        BrowseDir(Dir.Append(FileName));
    end
    else
    begin
      if (Ext.Equals(FileName.GetExtension(), true)) then
      begin
        LoadPlugin(Dir.Append(FileName));
      end;
    end;
  end;
end;

{ tries to load filename w/ lua and creates the default
  usdx lua environment for the plugins state }
procedure TLuaCore.LoadPlugin(Filename: IPath);
  var
    Len: integer;  
begin
  Len := Length(Plugins);
  SetLength(Plugins, Len + 1);
  Plugins[Len] := TLuaPlugin.Create(Filename, Len);
  Plugins[Len].Load;
end;

{ returns Plugin on success nil on failure }
function TLuaCore.GetPluginByName(Name: string): TLuaPlugin;
  var
    I: integer;
begin
  Result := nil;
  Name := lowercase(Name);

  for I := 0 to High(Plugins) do
    if (lowercase(Plugins[I].Name) = Name) then
    begin
      Result := GetPluginById(I);
      Exit;
    end;
end;

{ returns Plugin on success nil on failure }
function TLuaCore.GetPluginById(Id: integer): TLuaPlugin;
begin
  if (Id >= 0) and (Id <= High(Plugins)) then
    Result := Plugins[Id]
  else
    Result := nil;
end;

{ this function adds a module loader for your functions
  name is the name the script needs to write in its require()
  Functions is an array of lua calling compatible functions
  w/o trailing nils! }
procedure TLuaCore.RegisterModule(Name: string; const Functions: array of luaL_reg);
  var
    Len:     integer;
    FuncLen: integer;
    I:       integer;
begin
  Len := Length(Modules);
  SetLength(Modules, Len + 1);
  Modules[Len].Name := Name;

  FuncLen := Length(Functions);
  SetLength(Modules[Len].Functions, FuncLen + 1);
  
  for I := 0 to FuncLen-1 do
    Modules[Len].Functions[I] := Functions[I];

  Modules[Len].Functions[FuncLen].name := nil;
  Modules[Len].Functions[FuncLen].func := nil;
end;

{ adds the event to eventlist and returns its handle
  called by THookableEvent on creation }
function TLuaCore.RegisterEvent(Event: THookableEvent): integer;
var
  Cur, Prev, Item: PEventListItem;
begin
  if (Event <> nil) and (Length(Event.Name) > 0) then
  begin
    Result := Length(EventHandles);
    SetLength(EventHandles, Result + 1); //get Handle and copy it to result

    EventHandles[Result] := Event.Name;

    //create eventlist item
    New(Item);
    Item.Event := Event;

    //search for a place for this event in alphabetical order
    Prev := nil;
    Cur := EventList;

    while (Cur <> nil) and (CompareStr(Cur.Event.Name, EventHandles[Result]) < 0) do
    begin
      Prev := Cur;
      Cur := Prev.Next;
    end;

    //found the place => add new item
    if (Prev <> nil) then
      Prev.Next := Item
    else //first item
      EventList := Item;

    Item.Next := Cur;
  end
  else
    Result := -1;
end;

{ removes the event from eventlist by handle }
procedure TLuaCore.UnRegisterEvent(hEvent: integer);
  var
    Cur, Prev: PEventListItem;
begin
  if (hEvent >= 0) and (hEvent <= High(EventHandles)) and (Length(EventHandles[hEvent]) > 0) then
  begin //hEvent in bounds and not already deleted
    //delete from eventlist
    Prev := nil;
    Cur  := EventList;

    while (Cur <> nil) and (CompareStr(Cur.Event.Name, EventHandles[hEvent]) < 0) do
    begin
      Prev := Cur;
      Cur  := Prev.Next;
    end;

    if (Cur <> nil) and (Cur.Event.Name = EventHandles[hEvent]) then
    begin //delete if found
      Prev.Next := Cur.Next; // remove from list
      Dispose(Cur); // free memory
    end;

    //delete from handle array
    EventHandles[hEvent] := '';
  end;
end;

{ tries to find the event w/ the given name in the list
  to-do : use binary search algorithm instead of linear search here
          check whether this is possible (events are saved in a pointer list) }
function TLuaCore.GetEventbyName(Name: string): THookableEvent;
  var
    Cur: PEventListItem;
begin
  Result := nil;

  if (Length(Name) > 0) then
  begin
    //search in eventlist
    Cur := EventList;

    while (Cur <> nil) and (CompareStr(Cur.Event.Name, Name) < 0) do
    begin
      Cur := Cur.Next;
    end;

    if (Cur <> nil) and (Cur.Event.Name = Name) then
    begin //we found what we want to find
      Result := Cur.Event;
    end;
  end;
end;

{ tries to find the event w/ the given handle }
function TLuaCore.GetEventbyHandle(hEvent: integer): THookableEvent;
begin
  if (hEvent >= 0) and (hEvent <= High(EventHandles)) and (Length(EventHandles[hEvent]) > 0) then
  begin //hEvent in bounds and not already deleted
    Result := GetEventByName(EventHandles[hEvent]);
  end
  else
    Result := nil;
end;

{ remove all hooks by given parent id from all events }
procedure TLuaCore.UnHookByParent(Parent: integer);
  var
    Cur: PEventListItem;
begin
  if (Parent >= 0) and (Parent <= High(Plugins)) then
  begin
    // go through event list
    Cur := EventList;

    while (Cur <> nil) do
    begin
      Cur.Event.UnHookByParent(Parent);
      Cur := Cur.Next;
    end;
  end;
end;

{ prepares the given already opened Lua state with the
  basic usdx environment, e.g.: base and package Modules,
  usdx moduleloader and usdx table }
procedure TLuaCore.PrepareState(L: Plua_State);
begin
  //load basic lib functionality
  lua_pushcfunction(L, luaopen_base);
  lua_call(L, 0, 0);
  lua_pop(L, lua_gettop(L)); //pop the results

  //load module functionality
  lua_pushcfunction(L, luaopen_package);
  lua_call(L, 0, 0);
  lua_pop(L, lua_gettop(L)); //pop the results

  { adds the loader for the other standard lib to package.preload table
    plugins can call e.g. require('math') if they need math functionality }

  // we need 3 free stack slots
  lua_checkstack(L, 3);

  // get package table
  lua_getglobal (L, PChar('package'));

  // get package.preload table
  lua_getfield (L, -1, PChar('preload'));

  {**** add string lib }

  // push loader function
  lua_pushcfunction(L, luaopen_string);

  // set package.preload.x loader
  lua_setfield (L, -2, PChar('string'));

  {**** add table lib }

  // push loader function
  lua_pushcfunction(L, luaopen_table);

  // set package.preload.x loader
  lua_setfield (L, -2, PChar('table'));

  {**** add math lib }

  // push loader function
  lua_pushcfunction(L, luaopen_math);

  // set package.preload.x loader
  lua_setfield (L, -2, PChar('math'));

  {**** add os lib }

  // push loader function
  lua_pushcfunction(L, luaopen_os);

  // set package.preload.x loader
  lua_setfield (L, -2, PChar('os'));

  //pop package.preload table from stack
  lua_pop(L, 1);

  // get package.loaders table
  lua_getfield (L, -1, PChar('loaders'));

  {**** Move C-Library and all-in-one module loader backwards,
        slot 3 is free now }
  // get package.loaders[4] function
  lua_pushinteger(L, 5); //push new index
  lua_pushinteger(L, 4); //push old index
  lua_gettable (L, -3);

  // and move it to package.loaders[5]
  lua_settable (L, -3);

  // get package.loaders[3] function
  lua_pushinteger(L, 4); //push new index
  lua_pushinteger(L, 3); //push old index
  lua_gettable (L, -3);

  // and move it to package.loaders[4]
  lua_settable (L, -3);

  {**** now we add the core module to package.loaders[3] }
  lua_pushinteger(L, 3); //push new loaders index
  lua_pushcfunction(L, TLuaCore_ModuleLoader);

  // and move it to package.loaders[3]
  lua_settable (L, -3);

  //pop both package and package.loaders tables from stack
  lua_pop(L, 2);

  {**** replace the standard require w/ our custom require function }
  // first move standard require function to _require
  lua_getfield(L, LUA_GLOBALSINDEX, PChar('require'));
  lua_setfield(L, LUA_GLOBALSINDEX, PChar('_require'));

  // then save custom require function to require
  lua_pushcfunction(L, TLua_CustomRequire);
  lua_setfield(L, LUA_GLOBALSINDEX, PChar('require'));

  {**** now we create the usdx table }
  //at first functions from ULuaUsdx
  luaL_register(L, 'Usdx', @ULuaUsdx_Lib_f[0]);
end;

{ returns id of given module, or -1 if module is not found }
function TLuaCore.GetModuleIdByName(Name: string): integer;
  var
    I: integer;
begin
  Result := -1;
  
  for I := 0 to High(Modules) do
    if (Modules[I].Name = Name) then
    begin
      Result := I;
      Exit;
    end;
end;

{ moduleloader for usdx.* modules
  stored in package.loaders[3]
  package.loaders[3] (module name)
  returns a function to load the requested module or an error
  description(string) when the module is not found }
function TLuaCore_ModuleLoader (L: Plua_State): integer; cdecl;
  var
    Name: string;
    ID:   integer;
begin
  Result := 1; //we will return one value in any case (or never return in case of an error)

  if (lua_gettop(L) >= 1) then
  begin
    // pop all arguments but the first
    if (lua_gettop(L) > 1) then
      lua_pop(L, lua_gettop(L)-1);


    if (lua_IsString(L, 1)) then
    begin //we got the name => go get it
      Name := lua_toString(L, 1);

      //we need at least 6 letters
      //and first 5 letters have to be usdx.
      if (Length(Name) > 5) and (lowercase(copy(Name, 1, 5))='usdx.') then
      begin
        ID := LuaCore.GetModuleIdByName(copy(Name, 6, Length(Name) - 5));
        if (ID >= 0) then
        begin //found the module -> return loader function
          lua_pushinteger(L, Id);
          lua_pushcclosure(L, TLuaCore_LoadModule, 1);
          //the function is the result, so we leave it on stack
        end
        else
          lua_pushString(L, PChar('usdx module "' + Name + '" couldn''t be found'));
      end
      else
        lua_pushString(L, PChar('module doesn''t have "Usdx." prefix'));

    end
    else
      luaL_argerror(L, 1, PChar('string expected'));
  end
  else
    luaL_error(L, PChar('no modulename specified in usdx moduleloader')); 
end;

{ loads module specified by a cfunction upvalue to
  usdx.modulename and returns it.
  loadmodule(module name) }
function TLuaCore_LoadModule (L: Plua_State): integer; cdecl;
  var
    Id: integer;
begin
  if (not lua_isnoneornil(L, lua_upvalueindex(1))) then
  begin
    Id := lua_ToInteger(L, lua_upvalueindex(1));

    luaL_register(L, PChar('Usdx.' + LuaCore.Modules[Id].Name), @LuaCore.Modules[Id].Functions[0]);

    // set the modules table as global "modulename"
    // so it can be accessed either by Usdx.modulename.x() or
    // by modulename.x()
    lua_setglobal(L, PChar(LuaCore.Modules[Id].Name));

    // no we net to push the table again to return it
    lua_getglobal(L, PChar(LuaCore.Modules[Id].Name));

    Result := 1; //return table
  end
  else
    luaL_error(L, PChar('no upvalue found in LuaCore_LoadModule'));
end;

{ prints plugin runtime information w/ Log.LogStatus }
procedure TLuaCore.DumpPlugins;
  function PluginStatusToString(Status: TLuaPlugin_Status): string;
  begin
    case Status of
      psNone:        Result := 'not loaded';
      psRunning:     Result := 'running';
      psClosed:      Result := 'closed';
      psErrorOnLoad: Result := 'error during load';
      psErrorOnCall: Result := 'error during call';
      psErrorInInit: Result := 'error in plugin_init()';
      psErrorOnRun:  Result := 'error on function call';
      else           Result := 'unknown';
    end;
  end;

var
  I: integer;
begin
  // print table header
  Log.LogStatus(Format('%3s %-30s %-8s %-10s %-7s %-6s', [
      '#', 'Name', 'Version', 'Status', 'Paused', '#Errors'
  ]), 'LuaCore Plugins');

  for I := 0 to High(Plugins) do
    Log.LogStatus(Format('%3d %-30s %-8s %-10s %-7s %-6d', [
        Plugins[I].Id, Plugins[I].Name, Plugins[I].Version,
        PluginStatusToString(Plugins[I].Status),
        BoolToStr(Plugins[I].Paused, true),
        Plugins[I].CountErrors
    ]), 'LuaCore Plugins');
  if (High(Plugins) < 0) then
    Log.LogError(' no plugins loaded ', 'LuaCore Plugins');
end;

// Implementation of TLuaPlugin
//--------
constructor TLuaPlugin.Create(Filename: IPath; Id: integer);
begin
  inherited Create;
  Self.iId := Id;
  Self.Filename := Filename;

  // set some default attributes
  Self.bPaused    := false;
  Self.ErrorCount := 0;
  Self.sName      := 'not registred';
  Self.sStatus    := psNone;
  Self.ShutDown   := false;

  State := nil; //< to prevent calls to unopened state
end;

destructor TLuaPlugin.Destroy;
begin
  Unload;
  inherited;
end;

{ does the main loading part
  can not be called by create, because Plugins[Id] isn't defined there }
procedure TLuaPlugin.Load;
begin
  // create Lua state for this plugin
  State := luaL_newstate;

  //set our custom panic function if s/t went wrong along the init
  //we don't expect
  lua_atPanic(State, TLua_CustomPanic);

  if (LuaL_LoadFile(State, PChar(Filename.ToNative)) = 0) then
  begin // file loaded successful
    { note: we run the file here, but the environment isn't
            set up now. it just causes the functions to
            register in globals and runs the code in the file
            body. At least there should be no code, it could
            neither use functions from baselibs nor load libs
            with require, this code would be useless. }
    if (lua_pcall(State, 0, 0, 0) = 0) then
    begin // file called successful

      //let the core prepare our state
      LuaCore.PrepareState(State);

      // set register function
      lua_checkstack(State, 2);
      lua_pushinteger(State, Id);
      lua_pushcclosure(State, TLuaPlugin_Register, 1); 
      lua_setglobal(State, PChar('register'));

      // write plugin id to registry
      lua_pushinteger(State, iId);
      lua_setfield (State, LUA_REGISTRYINDEX, '_USDX_STATE_ID');
      lua_pop(State, Lua_GetTop(State));

      // now run the plugin_init function
      // plugin_init() if false or nothing is returned plugin init is aborted
      if (CallFunctionByName('plugin_init', 0, 1)) then
      begin
        if (HasRegistred) and (sStatus = psNone) and (lua_toBoolean(State, 1)) then
        begin
          sStatus := psRunning;
          ClearStack;
        end
        else
          Unload;
      end
      else
      begin
        sStatus := psErrorInInit;
        Log.LogError('error in plugin_init: ' + Self.Filename.ToNative, 'lua');
        Unload;
      end;
    end
    else
    begin
      sStatus := psErrorOnLoad;
      Log.LogError(String(lua_toString(State, 1)), 'lua');
      Log.LogError('unable to call file: ' + Self.Filename.ToNative, 'lua');
      Unload;
    end;

  end
  else
  begin
    sStatus := psErrorOnLoad;
    Log.LogError(String(lua_toString(State, 1)), 'lua');
    Log.LogError('unable to load file: ' + Self.Filename.ToNative, 'lua');
    Unload;
  end;
end;

procedure TLuaPlugin.Register(Name, Version, Author, Url: string);
begin
  sName    := Name;
  sVersion := Version;
  sAuthor  := Author;
  sURL     := Url;
end;

{ returns true if plugin has called register }
function TLuaPlugin.HasRegistred: boolean;
begin
  Result := (Self.sName <> 'not registred');
end;

procedure TLuaPlugin.PausePlugin(doPause: boolean);
begin
  bPaused := doPause;
end;

{ unload plugin after execution of the current function }
procedure TLuaPlugin.ShutMeDown;
begin
  ShutDown := true;
end;

{ calls the lua function in the global w/ the given name.
  the arguments to the function have to be pushed to the stack
  before calling this function.
  the arguments and the function will be removed from stack
  results will not be removed.
  if result is false there was an error calling the function,
  if ReportErrors is true the errorstring is popped from stack
  and written to error.log otherwise it is left on stack}
function TLuaPlugin.CallFunctionByName(Name:               string; 
                                       const nArgs:        integer;
				       const nResults:     integer;
				       const ReportErrors: boolean): boolean;
begin
  Result := false;
  if (State <> nil) then
  begin
    if (not bPaused) then
    begin
      // we need at least one stack slot free
      lua_checkstack(State, 1);

      // lua_getglobal(State, PChar(Name)); //this is just a macro:
      lua_getfield(State, LUA_GLOBALSINDEX, PChar(Name));

      if (lua_isfunction(State, -1)) then
      begin //we got a function
        // move function in front of the arguments (if any)
        if (nArgs > 0) then
          lua_insert(State, -(nArgs + 1));

        // call it!
        if (lua_pcall(State, nArgs, nResults, 0) = 0) then
          Result := true //called w/o errors
        else //increase error counter
          Inc (ErrorCount);
      end
      else
      begin //we have to pop the args and the field we pushed from stack
        lua_pop(State, nArgs + 1);
        //leave an errormessage on stack
        lua_pushstring(State, Pchar('could not find function named ' + Name));
      end;
    end
    else
    begin //we have to pop the args from stack
      lua_pop(State, nArgs);
      //leave an errormessage on stack
      lua_pushstring(State, PChar('plugin paused'));
    end;

    if (not Result) and (ReportErrors) then
      Log.LogError(lua_toString(State, -1), 'lua/' + sName);

    if ShutDown then
    begin // plugin indicates self shutdown
      ShutDown := false;
      Unload;
      Result := false;
    end
  end
  else
  begin
    Log.LogError('trying to call function of closed or not opened lua state', IfThen(HasRegistred, Name, Filename.ToUTF8));
  end;
end;

{ removes all values from stack }
procedure TLuaPlugin.ClearStack;
begin
  if (State <> nil) and (lua_gettop(State) > 0) then
    lua_pop(State, lua_gettop(State));
end;

{ destroys the lua state, and frees as much mem as possible,
  w/o destroying the class and important information }
procedure TLuaPlugin.Unload;
begin
  if (State <> nil) then
  begin
    if (Status in [psRunning, psErrorOnRun]) then
      CallFunctionByName('plugin_unload');

    ClearStack;
    lua_close(State);
    State := nil; //don't forget to nil it ;)

    LuaCore.UnHookByParent(iId);

    if (sStatus = psRunning) then
      sStatus := psClosed;
  end;
end;

function TLuaPlugin_Register (L: Plua_State): integer; cdecl;
  var
    Id: integer;
    P:  TLuaPlugin;
    Name, Version, Author, Url: string;
begin
  if (lua_gettop(L) >= 2) then
  begin // we got at least name and version
    if (not lua_isNumber(L, lua_upvalueindex(1))) then
      luaL_Error(L, PChar('upvalue missing'));

    if (not lua_isString(L, 1)) then
      luaL_ArgError(L, 1, 'string expected');

    if (not lua_isString(L, 2)) then
      luaL_ArgError(L, 1, 'string expected');

    Id := lua_ToInteger(L, lua_upvalueindex(1));

    //get version and name
    Name    := lua_tostring(L, 1);
    Version := lua_tostring(L, 2);

    //get optional parameters
    if (lua_isString(L, 3)) then //author
      Author := lua_toString(L, 3)
    else
    begin
      Author := 'unknown';
    end;

    // homepage
    if (lua_isString(L, 4)) then
      Url := lua_toString(L, 4)
    else
    begin
      Url := '';
    end;

    //clear stack
    if (lua_gettop(L) > 0) then
      lua_pop(L, lua_gettop(L));

    //call register
    P := LuaCore.GetPluginById(Id);
    if (P <> nil) then
      P.Register(Name, Version, Author, Url)
    else
      luaL_error(L, PChar('wrong id in upstream'));

    // remove function from global register
    lua_pushnil(L);
    lua_setglobal(L, PChar('register'));

    // return true
    Result := 1;
    lua_pushboolean(L, true);  
  end
  else
    luaL_error(L, PChar('not enough arguments, at least 2 expected. in TLuaPlugin_Register'));
end;

{ custom lua panic function
  it writes error string to error.log and raises an ELuaException
  that may be caught }
function TLua_CustomPanic (L: Plua_State): integer; cdecl;
  var
    Msg: string;
begin
  if (lua_isString(L, -1)) then
    Msg := lua_toString(L, -1)
  else
    Msg := 'undefined lua panic';

  Log.LogError(Msg, 'lua');

  raise ELuaException.Create(Msg);;

  Result := 0;
end;

{ replacement for luas require function
  can be called with more than one parameter to require
  some modules at once. e.g.: require('math', 'Usdx.Log')
  modules are loaded from right to left
  unlike standard require the module tables are not returned
  the standard require function in _require is called by
  this function }
function TLua_CustomRequire(L: PLua_State): integer; cdecl;
begin
  // no results
  Result := 0;

  // move through parameters
  while (lua_getTop(L) >= 1) do
  begin
    // get luas require function
    lua_getfield(L, LUA_GLOBALSINDEX, PChar('_require'));

    // move it under the top param
    lua_insert(L, -2);

    // call it w/ next param (function + param are poped from stack)
    lua_call(L, 1, 0);
  end;
end;

end.