{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenTop5;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SysUtils,
SDL,
UDisplay,
UMenu,
UMusic,
USongs,
UThemes;
type
TScreenTop5 = class(TMenu)
public
TextLevel: integer;
TextArtistTitle: integer;
StaticNumber: array[1..5] of integer;
TextNumber: array[1..5] of integer;
TextName: array[1..5] of integer;
TextScore: array[1..5] of integer;
Fadeout: boolean;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override;
procedure onShow; override;
function Draw: boolean; override;
end;
implementation
uses
UDataBase,
UGraphic,
UMain,
UIni,
UNote,
UUnicodeUtils;
function TScreenTop5.ParseInput(PressedKey: cardinal;
CharCode: UCS4Char;
PressedDown: boolean): boolean;
begin
Result := true;
if PressedDown then
begin
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'):
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE,
SDLK_RETURN:
begin
if (not Fadeout) then
begin
FadeTo(@ScreenSong);
Fadeout := true;
end;
end;
SDLK_SYSREQ:
begin
Display.SaveScreenShot;
end;
end;
end;
end;
function TScreenTop5.ParseMouse(MouseButton: integer;
BtnDown: boolean;
X, Y: integer): boolean;
begin
Result := true;
if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
//left-click anywhere sends return
ParseInput(SDLK_RETURN, 0, true);
end;
constructor TScreenTop5.Create;
var
I: integer;
begin
inherited Create;
LoadFromTheme(Theme.Top5);
TextLevel := AddText(Theme.Top5.TextLevel);
TextArtistTitle := AddText(Theme.Top5.TextArtistTitle);
for I := 0 to 4 do
begin
StaticNumber[I+1] := AddStatic(Theme.Top5.StaticNumber[I]);
TextNumber[I+1] := AddText (Theme.Top5.TextNumber[I]);
TextName[I+1] := AddText (Theme.Top5.TextName[I]);
TextScore[I+1] := AddText (Theme.Top5.TextScore[I]);
end;
end;
procedure TScreenTop5.onShow;
var
I: integer;
PMax: integer;
begin
inherited;
Fadeout := false;
//ReadScore(CurrentSong);
PMax := Ini.Players;
if PMax = 4 then
PMax := 5;
for I := 0 to PMax do
DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalInt));
DataBase.WriteScore(CurrentSong);
DataBase.ReadScore(CurrentSong);
Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title;
for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do
begin
Static[StaticNumber[I]].Visible := true;
Text[TextNumber[I]].Visible := true;
Text[TextName[I]].Visible := true;
Text[TextScore[I]].Visible := true;
Text[TextName[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Name;
Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score);
end;
for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do
begin
Static[StaticNumber[I]].Visible := false;
Text[TextNumber[I]].Visible := false;
Text[TextName[I]].Visible := false;
Text[TextScore[I]].Visible := false;
end;
Text[TextLevel].Text := IDifficulty[Ini.Difficulty];
end;
function TScreenTop5.Draw: boolean;
//var
{
Min: real;
Max: real;
Factor: real;
Factor2: real;
Item: integer;
P: integer;
C: integer;
}
begin
// Singstar - let it be...... with 6 statics
(*
if PlayersPlay = 6 then
begin
for Item := 4 to 6 do
begin
if ScreenAct = 1 then P := Item-4;
if ScreenAct = 2 then P := Item-1;
FillPlayer(Item, P);
{
if ScreenAct = 1 then
begin
LoadColor(
Static[StaticBoxLightest[Item]].Texture.ColR,
Static[StaticBoxLightest[Item]].Texture.ColG,
Static[StaticBoxLightest[Item]].Texture.ColB,
'P1Dark');
end;
if ScreenAct = 2 then
begin
LoadColor(
Static[StaticBoxLightest[Item]].Texture.ColR,
Static[StaticBoxLightest[Item]].Texture.ColG,
Static[StaticBoxLightest[Item]].Texture.ColB,
'P4Dark');
end;
}
end;
end;
*)
Result := inherited Draw;
end;
end.