{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenPartyNewRound;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SDL,
SysUtils,
UMenu,
UDisplay,
UMusic,
UFiles,
UThemes;
type
TScreenPartyNewRound = class(TMenu)
public
//Texts:
TextRound1: Cardinal;
TextRound2: Cardinal;
TextRound3: Cardinal;
TextRound4: Cardinal;
TextRound5: Cardinal;
TextRound6: Cardinal;
TextRound7: Cardinal;
TextWinner1: Cardinal;
TextWinner2: Cardinal;
TextWinner3: Cardinal;
TextWinner4: Cardinal;
TextWinner5: Cardinal;
TextWinner6: Cardinal;
TextWinner7: Cardinal;
TextNextRound: Cardinal;
TextNextRoundNo: Cardinal;
TextNextPlayer1: Cardinal;
TextNextPlayer2: Cardinal;
TextNextPlayer3: Cardinal;
//Statics
StaticRound1: Cardinal;
StaticRound2: Cardinal;
StaticRound3: Cardinal;
StaticRound4: Cardinal;
StaticRound5: Cardinal;
StaticRound6: Cardinal;
StaticRound7: Cardinal;
//Scores
TextScoreTeam1: Cardinal;
TextScoreTeam2: Cardinal;
TextScoreTeam3: Cardinal;
TextNameTeam1: Cardinal;
TextNameTeam2: Cardinal;
TextNameTeam3: Cardinal;
TextTeam1Players: Cardinal;
TextTeam2Players: Cardinal;
TextTeam3Players: Cardinal;
StaticTeam1: Cardinal;
StaticTeam2: Cardinal;
StaticTeam3: Cardinal;
StaticNextPlayer1: Cardinal;
StaticNextPlayer2: Cardinal;
StaticNextPlayer3: Cardinal;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
uses
UGraphic,
UMain,
UIni,
UTexture,
UParty,
UDLLManager,
ULanguage,
USong,
ULog,
UUnicodeUtils;
function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'):
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Back);
CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
end;
SDLK_RETURN:
begin
AudioPlayback.PlaySound(SoundLib.Start);
if DLLMan.Selected.LoadSong then
begin
//Select PartyMode ScreenSong
ScreenSong.Mode := smPartyMode;
FadeTo(@ScreenSong);
end
else
begin
FadeTo(@ScreenSingModi);
end;
end;
end;
end;
end;
constructor TScreenPartyNewRound.Create;
begin
inherited Create;
TextRound1 := AddText (Theme.PartyNewRound.TextRound1);
TextRound2 := AddText (Theme.PartyNewRound.TextRound2);
TextRound3 := AddText (Theme.PartyNewRound.TextRound3);
TextRound4 := AddText (Theme.PartyNewRound.TextRound4);
TextRound5 := AddText (Theme.PartyNewRound.TextRound5);
TextRound6 := AddText (Theme.PartyNewRound.TextRound6);
TextRound7 := AddText (Theme.PartyNewRound.TextRound7);
TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1);
TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2);
TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3);
TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4);
TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5);
TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6);
TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7);
TextNextRound := AddText (Theme.PartyNewRound.TextNextRound);
TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo);
TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1);
TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2);
TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3);
StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1);
StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2);
StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3);
StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4);
StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5);
StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6);
StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7);
//Scores
TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1);
TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2);
TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3);
TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1);
TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2);
TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3);
//Players
TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players);
TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players);
TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players);
StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1);
StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2);
StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3);
StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1);
StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2);
StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3);
LoadFromTheme(Theme.PartyNewRound);
end;
procedure TScreenPartyNewRound.onShow;
var
I: Integer;
function GetTeamPlayers(const Num: Byte): String;
var
Players: array of UTF8String;
//J: Byte;
begin // to-do : Party
if (Num-1 >= {PartySession.Teams.NumTeams}0) then
exit;
{//Create Players Array
SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers);
For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do
Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);}
//Implode and Return
Result := Language.Implode(Players);
end;
begin
inherited;
// to-do : Party
//PartySession.StartRound;
//Set Visibility of Round Infos
// to-do : Party
I := {Length(PartySession.Rounds)}0;
if (I >= 1) then
begin
Static[StaticRound1].Visible := True;
Text[TextRound1].Visible := True;
Text[TextWinner1].Visible := True;
//Texts:
//Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name);
//Text[TextWinner1].Text := PartySession.GetWinnerString(0);
end
else
begin
Static[StaticRound1].Visible := False;
Text[TextRound1].Visible := False;
Text[TextWinner1].Visible := False;
end;
if (I >= 2) then
begin
Static[StaticRound2].Visible := True;
Text[TextRound2].Visible := True;
Text[TextWinner2].Visible := True;
//Texts:
//Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name);
//Text[TextWinner2].Text := PartySession.GetWinnerString(1);
end
else
begin
Static[StaticRound2].Visible := False;
Text[TextRound2].Visible := False;
Text[TextWinner2].Visible := False;
end;
if (I >= 3) then
begin
Static[StaticRound3].Visible := True;
Text[TextRound3].Visible := True;
Text[TextWinner3].Visible := True;
//Texts:
//Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name);
//Text[TextWinner3].Text := PartySession.GetWinnerString(2);
end
else
begin
Static[StaticRound3].Visible := False;
Text[TextRound3].Visible := False;
Text[TextWinner3].Visible := False;
end;
if (I >= 4) then
begin
Static[StaticRound4].Visible := True;
Text[TextRound4].Visible := True;
Text[TextWinner4].Visible := True;
//Texts:
//Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name);
//Text[TextWinner4].Text := PartySession.GetWinnerString(3);
end
else
begin
Static[StaticRound4].Visible := False;
Text[TextRound4].Visible := False;
Text[TextWinner4].Visible := False;
end;
if (I >= 5) then
begin
Static[StaticRound5].Visible := True;
Text[TextRound5].Visible := True;
Text[TextWinner5].Visible := True;
//Texts:
//Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name);
//Text[TextWinner5].Text := PartySession.GetWinnerString(4);
end
else
begin
Static[StaticRound5].Visible := False;
Text[TextRound5].Visible := False;
Text[TextWinner5].Visible := False;
end;
if (I >= 6) then
begin
Static[StaticRound6].Visible := True;
Text[TextRound6].Visible := True;
Text[TextWinner6].Visible := True;
//Texts:
//Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name);
//Text[TextWinner6].Text := PartySession.GetWinnerString(5);
end
else
begin
Static[StaticRound6].Visible := False;
Text[TextRound6].Visible := False;
Text[TextWinner6].Visible := False;
end;
if (I >= 7) then
begin
Static[StaticRound7].Visible := True;
Text[TextRound7].Visible := True;
Text[TextWinner7].Visible := True;
//Texts:
//Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name);
//Text[TextWinner7].Text := PartySession.GetWinnerString(6);
end
else
begin
Static[StaticRound7].Visible := False;
Text[TextRound7].Visible := False;
Text[TextWinner7].Visible := False;
end;
//Display Scores
{if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score);
Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name);
Text[TextTeam1Players].Text := GetTeamPlayers(1);
Text[TextScoreTeam1].Visible := True;
Text[TextNameTeam1].Visible := True;
Text[TextTeam1Players].Visible := True;
Static[StaticTeam1].Visible := True;
Static[StaticNextPlayer1].Visible := True;
end
else
begin
Text[TextScoreTeam1].Visible := False;
Text[TextNameTeam1].Visible := False;
Text[TextTeam1Players].Visible := False;
Static[StaticTeam1].Visible := False;
Static[StaticNextPlayer1].Visible := False;
end;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score);
Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name);
Text[TextTeam2Players].Text := GetTeamPlayers(2);
Text[TextScoreTeam2].Visible := True;
Text[TextNameTeam2].Visible := True;
Text[TextTeam2Players].Visible := True;
Static[StaticTeam2].Visible := True;
Static[StaticNextPlayer2].Visible := True;
end
else
begin
Text[TextScoreTeam2].Visible := False;
Text[TextNameTeam2].Visible := False;
Text[TextTeam2Players].Visible := False;
Static[StaticTeam2].Visible := False;
Static[StaticNextPlayer2].Visible := False;
end;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score);
Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name);
Text[TextTeam3Players].Text := GetTeamPlayers(3);
Text[TextScoreTeam3].Visible := True;
Text[TextNameTeam3].Visible := True;
Text[TextTeam3Players].Visible := True;
Static[StaticTeam3].Visible := True;
Static[StaticNextPlayer3].Visible := True;
end
else
begin
Text[TextScoreTeam3].Visible := False;
Text[TextNameTeam3].Visible := False;
Text[TextTeam3Players].Visible := False;
Static[StaticTeam3].Visible := False;
Static[StaticNextPlayer3].Visible := False;
end;
//nextRound Texts
Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc);
Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1);
if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name;
Text[TextNextPlayer1].Visible := True;
end
else
Text[TextNextPlayer1].Visible := False;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name;
Text[TextNextPlayer2].Visible := True;
end
else
Text[TextNextPlayer2].Visible := False;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name;
Text[TextNextPlayer3].Visible := True;
end
else
Text[TextNextPlayer3].Visible := False; }
end;
procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real);
begin
{Button[0].Texture.ScaleW := Progress;
Button[1].Texture.ScaleW := Progress;
Button[2].Texture.ScaleW := Progress; }
end;
end.